Actually, just a minor tweak to mute woudl fix that problem and bring it to what it should be. As soon as you activate mute, you are immune to abilities as long as it runs. That means the smoke that someone miraculously managed to drop is useless, since you just walk through it. It still leaves the problem of lag causing the target to kill you after being muted, but it will at least not compound the insult by trapping you in a cheat smoke.Playing in Manhunt the other day, I dropped a smoke bomb and three pursuers simultaneously dropped theirs around me D:
I think this shows brilliantly exactly how and why smokebomb is misused in ACR. Players anticipate their targets smokebombs so they drop theirs in defence. All this does though is create a "whose smokebomb will last the longest" situation which ends up happening throughout the whole matche. People shouldn't have to drop smokebombs to stop them getting stunned, they should learn how to outmanoeuvre their target so that they
a) don't get caught in their target's smoke bomb or
b) approach without being noticed
I'd use Mute to tackle this, but they can still manage to drop a smoke as it's being sent out but before it takes effect...
And they've got to prevent smokebombs from being dropped in haystacks. Ugh, that's the biggest bs ever.