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  1. #111
    Senior Member MANGAJEDI's Avatar
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    @ Jaruto

    I liked how Deus Ex had a lot of choice. I would play it like I would play any stealth game but I can't help using that move with the typhoon explosive system. (the one where adam has claymore ball bearings in his arms.) That move always left a smile on my face when you could clear a room if you were frustrated. It wasn't overpowering either.

    Also in GRFS I like using the optic camo. It doesn't render you invisible- it's more like a futuristic ghillie suit to blend in anywhere- I mainly used it in foliage in MP and would hide along solid surfaces with it to good effect.


    "I alone have the fifth freedom. The right to lie, cheat, steal, and kill to protect America's freedoms. If I am captured or killed my country has the right to disavow any knowledge of my existence. If I succeed in my mission nobody will ever know I was there. My name is Sam Fisher, and I am a Splinter Cell." -Fisher

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  2. #112
    Senior Member mateus99's Avatar
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    GHOST PLAY-THROUGH
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  3. #113
    Senior Member mateus99's Avatar
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  4. #114
    Senior Member BoBwUzHeRe1138's Avatar
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    Quote Originally Posted by mateus99 View Post
    The thing that scares me (and we dont know for sure as barely anything's been said about it)is thatI don't want to see an awesome stealth suit with boots that magically make me silent even while running and completely get rid of the challenge which is howBeland has made it sound in a few interviews. I know they probably think that's a good reward for stealth players but personally...not for me. If say...the classic suit allowed Sam to be completely silent or has weird efects like that...it'll bug me. Some things are fine like a bullet proof vest, etc. But for stealth things it should be like new gadgets, alternate versions of gadgets (sticky cam - non offensive, sticky cam - explosive, sticky cam - gas, etc.) I really want the suits to be more or less skins while the obviously actiony ones can have more armor and ammo and stuff.... anyone else feel that way? I thnik the idea of rewarding you based on how you play is fantastic... but my question is: will we be able to unlock EVERYTHING eventually? Stealth, action, etc. I assume so...but more importantly...do the stealth upgrades make the stealth more shallow and unenjoyable? If that's the case I'll strip down to the bare minimum suit which will suck if I want to use the Eclipse or another cool suit.... :l


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  5. #115
    Senior Member JaRuTo's Avatar
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    Quote Originally Posted by BoBwUzHeRe1138 View Post
    The thing that scares me (and we dont know for sure as barely anything's been said about it)is thatI don't want to see an awesome stealth suit with boots that magically make me silent even while running and completely get rid of the challenge which is howBeland has made it sound in a few interviews.
    This silent boots is very, very stupid idea... this is why Blacklist would be just improved Covniction game. Ugh... i can't think about this...
    Last edited by JaRuTo; 09-02-2012 at 11:01 AM.
    http://img29.imageshack.us/img29/6788/ghostplayermini2.png
    If you're looking something special from Splinter Cell videos, (last my project was called Tactical Espionage from Chaos Theory - advanced ghost style), visit my fansite channel at this address: http://www.youtube.com/user/jaruto7?feature=mhee

    Our ideas should serve as an inspiration for Ubisoft Torronto with new and innovative features in the right direction for Blacklist: http://forums.ubi.com/showthread.php...e-in-Blacklist

    We need a purist mode similar to what Hitman: Absolution have, but with our rules: http://forums.ubi.com/showthread.php...40#post8582940

    http://forums.ubi.com/showthread.php...list-Checklist Please support the checklist and hopefully Ubisoft will see the massive amounts of people who want to see certain, key features implemented.

    Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.
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  6. #116
    Senior Member mateus99's Avatar
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    Nothing new . small interview, well not even an interview since there are no questions, just posted for the lolz
    Man i feel sorry for Zack, if i was interviewed by him i would have killed him
    Last edited by mateus99; 09-02-2012 at 07:11 PM.
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  7. #117
    Senior Member mateus99's Avatar
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    Thanks for the tour!
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  8. #118
    Senior Member BoBwUzHeRe1138's Avatar
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    How has this not been posted yet!? Maybe it has but I haven';t seen it ANYwhere on the forums. So sorry if this has already been posted!



    They discuss ghosting and what they believe it means and then ask for us to say what we believe ghosting is. I like that Zack mentioned "Does that mean you can manipulate the AI or no?" and Beland said yes but said "A TRUE ghost gets in and out and leaves no trace...but that one of the highlights of stealth games is the ability to manipulate the AI" and I agree 100%

    I'm a fan of the game being more or less completely ghostable despite not attempting it myself. 1. I want everyone to be happy. 2. I will kill and KO and hide bodies just like I've done in SAR, PT, CT, and both versions of DA. To me, ghosting is not fun on the first playthrough. I want to do interrogations (the classic, funny kind that is), kill the enemies that PI$$ me off, KO ones that are in my way, and leave the ones standing that I don't need to interact with. However....if ghosting is possible, it means my playstyle is definitely preserved and that means that after completing the game,. I can then go back through and ghost! (:

    My definition of "ghosting": Not seen, not heard, no kills, no knockouts, no bodies, no broken lights, no open doors, no alerts, no suspicion, all objectives completed, and extract.


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  9. #119
    Senior Member BoBwUzHeRe1138's Avatar
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    Quote Originally Posted by w4lt87 View Post
    I completely disagree.

    Tactical stealth boot:



    Exert: "You’ll feel like you are wearing running shoes because we designed these tactical boots to be fast. The oil and slip resistant, quiet outsole allows you to move quietly in any tactical situation, even on wet surfaces."

    Bottom line is, in a real world scenario - quiet footwear is something that is employed, when available. Why shouldn't Sam Fisher? This isn't saying we can RUN around the maps completely silent. It means we will be better at being silent.
    What I mean is, I feel like you're already silent so what's the point? That led me to believe that there will be a sound system in place for each level of speed. the faster you go, the louder you become, just like in all the classic games. But then equipping the "silent" shoes in that case seems to imply, you'll be silent and will negate the sound system in various aspects thus bringing down the difficulty of staying silent. I don't mind there being that option. I just won't be using it, if it's the way I'm picturing. And if it is the way I'm picturing...I hope the boots aren't amazing looking because I'll sadly not be able to use them without forfeiting the challenge.


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  10. #120
    Senior Member mateus99's Avatar
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