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Thread: SC: Blacklist - Deniable Ops | Forums

  1. #31
    Senior Member Jazz117Volkov's Avatar
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    (GRFS) Conflict inspired mode.

    There's a bunch of objective possibilities throughout the map, (computers, people, papers, etc)
    You, as the lone, or COOPed Splinter Cell (team) must infiltrate the area, and complete the objectives.

    There's no waypoint for the objective, just a vocal description of the objective's location, which you receive over the radio at the start of the mission. The objective is randomly picked from ten possibilities (different places on the map) and after you complete one, a new one pops up (you're informed of its location from over the radio).
    However, after completing the 1st objective the AI become aware that something is up, and enter caution mode.

    The mission isn't complete until you've finished five objectives, so you must complete the following four with suspicious AI.
    If you cause an alert, your current objective will be replaced with a new one, however, you won't have the new ones location (you'll have to look for it)

    Optionally, you can toggle the auto AI caution mode, so Ghost players can "Ghost" the entire thing.
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  2. #32
    Quote Originally Posted by CounterNinja View Post
    Quote Originally Posted by BoBwUzHeRe1138 View Post
    Hunter: Kill everyone. You can be sneaky which will be a benefit since you keep it quiet.. but you can also go loud but that will cause more reinforcements to show up.
    Infiltration: Kill no one. This mode is a Ghost's challenge mode. Raising the alarm or killing anyone once (you can set it to give you a few more chances like 3) and the mission's over.
    Objective: The MAIN D-Ops gametype that most would play. You can select different objectives or have random ones and then go into a mission. You don't need to kill anyone or touch anyone but you can and won't be penalized for it. So where Hunter forced you to kill and Infiltration forced you not to, you get to choose in this mode just like in the main game.

    Those 3 modes would significantly raise the replayability of the game and specifically, D-Ops.
    Seconded
    Thirded.

    I like the flexibility of the Objective mode and Infiltration would work really well as a Ghost mode.
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  3. #33
    I would love to see Deniable Ops back as well,but if the campaign is longer,better,and the missions feel more like operations(which it looks like it will be)than I wouldn't mind it's absence.
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  4. #34
    I think Deniable Ops is there but not exactly how you would see it.

    Meaning there will be a load of Co op or side missions to do that will be similar to deniable ops objective along with more but no true separate deniable ops component.

    This is due to the SMI system.....of course in the playtest,articles show that the SMI system was quite messy and you get SP,Co op and MP missions/modes all in one.
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  5. #35
    Senior Member SolidSage's Avatar
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    Community assigned Objectives in "Mission Mode".

    Players can create a mission path/scenario by selecting from a list of Objectives and adding them to a map.
    - Assigning a specific AI as a target.
    - Assigning intel hotspots to laptops, servers etc requiring data hacks.
    - Placing an NPC hostage for recovery/escort to extraction.
    - Placing security systems to be either bypasses or deactivated/hacked.
    - More

    Players would benefit from an ability to place AI and countermeasure devices (turrets, lasers, etc) and adjust density and difficulty.


    for the night is dark and full of terrors
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  6. #36
    Senior Member SolidSage's Avatar
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    Quote Originally Posted by Jazz117Volkov View Post
    (GRFS) Conflict inspired mode.

    There's a bunch of objective possibilities throughout the map, (computers, people, papers, etc)
    You, as the lone, or COOPed Splinter Cell (team) must infiltrate the area, and complete the objectives.

    There's no waypoint for the objective, just a vocal description of the objective's location, which you receive over the radio at the start of the mission. The objective is randomly picked from ten possibilities (different places on the map) and after you complete one, a new one pops up (you're informed of its location from over the radio).
    However, after completing the 1st objective the AI become aware that something is up, and enter caution mode.

    The mission isn't complete until you've finished five objectives, so you must complete the following four with suspicious AI.
    If you cause an alert, your current objective will be replaced with a new one, however, you won't have the new ones location (you'll have to look for it)

    Optionally, you can toggle the auto AI caution mode, so Ghost players can "Ghost" the entire thing.
    +1


    for the night is dark and full of terrors
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  7. #37
    Quote Originally Posted by SolidSage View Post
    Community assigned Objectives in "Mission Mode".

    Players can create a mission path/scenario by selecting from a list of Objectives and adding them to a map.
    - Assigning a specific AI as a target.
    - Assigning intel hotspots to laptops, servers etc requiring data hacks.
    - Placing an NPC hostage for recovery/escort to extraction.
    - Placing security systems to be either bypasses or deactivated/hacked.
    - More

    Players would benefit from an ability to place AI and countermeasure devices (turrets, lasers, etc) and adjust density and difficulty.
    This would be amazing
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