+1 for D ops !
+ another 1 for D-Ops
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for the night is dark and full of terrors
I have 11 levels. You obviously just have the co-op campaign levels plus lumber mill and printing press. There's four more that you can download from the marketplace if you're on 360 plus a slightly modified version of the 3E HQ from the SP campaign to download somehow (I can't remember how I got it).
Oh right, and they did look quite interesting. But I'm not going to spend 800MS points and 800MBs to support a terrible game (sans Deniable Ops), as weird as it sounds. If I find them from sale, maybe.
Haven't even heard about 3E HQ map. I assume it was some timed bonus.
EDIT: Even if we consider DLC point is that the retail game needs more than 2 original maps. Hopefully a couple of them being open playgrounds like a bank, manor, police station, hospital, movie theathre, museum, polar base or any other PT/CT multiplayer map or alike.
Last edited by kalle90; 08-18-2012 at 08:45 AM.
Warning: Everything above is an opinion
The show must go on
What is this Splinter Cell you talk about?
I would like to see in Deniable Ops new type of infitration mode.
This mode will focus only collecting data/intel, getting information, but the killing would not be forced. You can aviod all the guards and many security against spies by hiding in the shadows or all Ko's to reach the goal. Guards should positioned randomly every time start the game all over again in other places.
If you are detected, the mission starts from the beginning or... rise of an alarms (three of types).
I want this mode so bad...If something like that would not be in Deniable Ops I will not be interested play it too long in this mode.
If you're looking something special from Splinter Cell videos, (last my project was called Tactical Espionage from Chaos Theory - advanced ghost style), visit my fansite channel at this address: http://www.youtube.com/user/jaruto7?feature=mhee
Our ideas should serve as an inspiration for Ubisoft Torronto with new and innovative features in the right direction for Blacklist: http://forums.ubi.com/showthread.php...e-in-Blacklist
We need a purist mode similar to what Hitman: Absolution have, but with our rules: http://forums.ubi.com/showthread.php...40#post8582940
http://forums.ubi.com/showthread.php...list-Checklist Please support the checklist and hopefully Ubisoft will see the massive amounts of people who want to see certain, key features implemented.
Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.
+1000000000000000000000000000000
Deniable Ops
@Jaruto: Agreed!
+1 Universe for D-ops!
*in Mortal Kombat announcer voice*
Batman wins!
Numerality!
Talking about the Infiltration mode I'd also like a couple of maps that rely more on technical security devices than armed thugs. I mentioned bank, but any place with lasers, security cameras, motion detectors, proximity mines and perhaps a guard dog along with a handful of common guards would do. Even something like the Paris train with lots of civilians would be cool, and LAX type of identification puzzle.
But as those kind of levels were taken away from the game entirely and Beland's team glamours how awesome predator gameplay is, I'm not optimistic. Especially when based on the videos Blacklist is investing more in giving the player more ways to kill and injure people.
Warning: Everything above is an opinion
The show must go on
What is this Splinter Cell you talk about?
You can still get it. Have a look here.