
Originally Posted by
Mr Epimetheus
The best aspect of the original SvM of Pandora Tomorrow and Chaos Theory was lost with the sole addition of the proximity detector in Double Agent. That tool took away that intense moment when you duck behind a pillar just as the merc came to check on the area and you remained out of sight until the danger passed. That is what I loved about SvM.
The key things I would like to see back in this SvM are:
--Sound Detector - Mercs (forced spies to play smart)
--Less spastic spies - I liked being quick but DA just felt like you should be running constantly flipping like ninjas. Slow the spies down, this will also lead to more intense situations
--Maps like Krauser Labs - I loved a lot of the original maps, but I like maps that feel like you're breaking into something.
--Take away Merc jumping - You all might disagree with this but this would solve so many annoying problems. Mercs don't need to jump. This would prevent two annoying things: bunny hopping (looks stupid), and mercs camping on rails or whatnot.
--Tweak gameplay - The trickiest thing of them all. Find that balance that makes the spy player want to complete objectives rather than dance around with mercs going for necks. Don't get me wrong, i love the neck breaking, but grenade spamming the merc right out of the gate feels like something is missing.
--2v2
--better matchmaking (can't see how good your team is before the game starts)
--no proximity detector
--bring the mines and spy traps back
I'm sure there is more, but I'm very excited about what is coming. I just hope that its more in touch with the roots of the series rather than M&E and LKP.