I see everyone excited for Spy vs. Merc. But i am still concerned for multiple things. These features included would probably break the game.
1. Mercs were third person.
2. The inclusion of Mark and Execute.
3. Mercs had allied AI npc's on their side. ( mark and execute would most likely be included but you couldnt mark the mercs)
This highly concerns me because It would be very shallow and not much tactics involved.
DA multiplayer completely killed all the things that made the previous versions great. 3v3 was a terrible idea, people stopped working together. You had all these people that only wanted to run around like a super hero spy ignoring how the game was supposed to be played. It turned into a run and gun first person shooter. Who thought hacking a computer from 50ft away looking at your wrist was a good idea? There were hints for everything lit up by a glowing characters (jump here, climb this) because you're too dumb to figure it out. DA lacks the depth that Chaos Theory created.
This game wasn't meant to be easy to master. If they want to ease the learning curve I have no problem, but do it in the proper way. Part of the problem with Chaos Theory was the ranking system and matchmaking that often put beginners against pros. This was probably discouraging for newcomers. Ubisoft should create a better matchmaking system. Maybe start off players with only a few gadgets, etc. and only match players of the same level together. Let the new players learn little by little before allowing them to play against the higher ranks.
If there is mark and execute in MP it will be a no buy for me. Period.
I don't want a "simple" mp experience. I want Chaos Theory back.
Oh good lord, you hit that nail on the head. Mark and Execute is totally not for a multiplayer environment. At least assuming they brought traditional SvM back then the only thing you could M&E would be with non-lethal weapons, haha.
Originally Posted by Shadow-Ops-
if you wish to make an apple pie from scratch you must first invent the universe.
Count me as one who wants to see the SvM gameplay come back to its roots from PT and CT. It was perfect in my opinion, though I will admit it had a steep learning curve which could overwhelm newer players. Classic SvM with a dedicated partner was some of the most intense white-knuckle multiplayer gaming I have ever experienced.
Originally Posted by DrNegative
The entirety of the game, I only had like 2 or 3 partners. We played together all the time. One of them has become a very good real life friend that I eventually got to meet. His GT is/was Elite Spartan. The other partner was Mr Poor.
Wow small world. I have played against both of them, very good players. I believe Mr Poor was usually with TimF when I played him. My partner was my bro IRL Mr Positive. Poor was probably the stealthiest spy I have ever played against.
Originally Posted by BStark
I had posted a thread today where I found out about an xbox marketplace description of the game saying that online multiplayer was 2-10 players.
Like I said in the topic, unless it was a placeholder for now, i wonder if a 5 spies vs. 5 mercenaries match has any truth to it.
I really like the PT and CT multi the best. There was a huge learning curve for newcomers, but that wasn't a bad thing in my opinion. I liked using all the different gadgets and I liked the tension of hiding in the darkness while the merc searched for you. But even though I did not like DA's SVM as much as PT, CT, I still thought it had some good improvements that could have been implemented to the classic SVM.
+ 3 vs. 3 (if you had one teammate who sucked, you were pretty much screwed, so the extra buddy came in handy.)
+ Rappel for the Mercs to reach the spies quicker
+ The speed of the spies was awesome
+ The drones brought new tension and scares for the spies who hid in the vents
+ The spy escape moves
+ Different Costumes
I have a feeling that Black List's SVM will be a combination of the single player gameplay and the classic gameplay. The speed of the spies and mercs will probably be similar to DA since that would resemble Sam's speed in the single player. I just hope it does not turn out to be mostly a frag fest deathmatch. They may even include the cover system for the spies.
The reason spies vs. mercs was not in conviction was due to the new gameplay direction and they did not know how to implement the game mode properly. So either this means that, using the new gameplay, they found a way to make it work, or they will stick to the roots and give us CT SVM, or combine the classic and modern gameplay.
I really hope they start talking about it soon since spring 2013 really isn't that far away when you think about it.
Last edited by KevinPDZ0916; 06-08-2012 at 03:31 AM.
Just for goodness sake please no mark and execute. That will be complete bogus. The spies should not be more accurate and killing than the mercs. I mean 5 v 5 would be still better than having mark and execute.
Originally Posted by KevinPDZ0916
Of topic a bit, but did anyone notice whether there is variable speed in the gameplay trailer. It still seems like 2 speeds.