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Thread: Splinter Cell Blacklist - Gameplay Analysis | Forums

  1. #81
    Senior Member sameer_monier's Avatar
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    Quote Originally Posted by BoBwUzHeRe1138 View Post
    Neither will I -- if they show more missions in depth, I'm gonna watch them on mute and hope to be pleasantly surprised by the story but if not...hopefully the missions are fun to play. If the stealthrough is utterly pitiful -- I may not buy it unless they can SERIOUSLY convince me somehow.
    Not even mute will help with me, knowing what the levels look like is spoiler to me, I will experience it all first hand

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  2. #82
    Senior Member BoBwUzHeRe1138's Avatar
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    LOL I'd forget by the time of release 'cause I'd block it out and only retain the info that theyre good or not (x
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  3. #83
    Senior Member Andre202's Avatar
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    Quote Originally Posted by sameer_monier View Post
    I believe SCB Graphics are really good, I still like CT Graphics the best (except for Sam's Face, I liked his cutscene face, but hated his ingame face)
    I think they are still at polishing the graphics there. Especially for the PC they could still increase the resolution of some textures a lot.
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  4. #84
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    an AWESOME co-op mission would be like the one shown in the CGI trailer... partner goes through the building while u provide sniper support.
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  5. #85
    Senior Member Andre202's Avatar
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    I actually thought the CGI was a lot over the top action. I am not sure if I would like to see a similar mission in the Coop campaign.
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  6. #86
    Senior Member sameer_monier's Avatar
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    Quote Originally Posted by Andre202 View Post
    I think they are still at polishing the graphics there. Especially for the PC they could still increase the resolution of some textures a lot.
    Somehow it feels the game is early on, I mean the Graphics will get better I am sure of it ((I wonder if it will be the same graphical jump between SCC2009 & SCC2010)), the animation it still not final, it seems Eric just joined ((any idea when did he join the team ?!)), I hope it doesn't suffer a delay.

    Quote Originally Posted by Andre202 View Post
    I actually thought the CGI was a lot over the top action. I am not sure if I would like to see a similar mission in the Coop campaign.
    Totally Agree, That's why I hate all sort of CGI, most of the time they are action-y, and not to mention doesn't represent the game at all, I love it when Publishers make ingame footage.

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  7. #87
    Senior Member BoBwUzHeRe1138's Avatar
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    Not to mention...what a terrible mission that'd be for co-op. Hey...you um....sit still and snipe and not get into any of the action while I'm forced to sneak through places you can't reach with your sniper, etc. Or depending on the map...sniper kills everyone before the guy inside can do anything. That'd be a terrible co-op experience. Regarding the trailer -- yes, way too action although I liked the location and would love if it was in the game if AND ONLY if you could stealthily go through. Imagine KOing some people behind some boxes, sneaking to a truck and then riding on the underbelly of it and then rolling out like in DA, going through the building, rappeling, going through a vent, etc. It'd be a fun mission. I wouldn't even mind if it's set at tha time of day, sunset -- it'd feel a lot like a mix of different PT missions -- the time of day being similar to the jungle missions and LAX and the actual mission seemed like the opening cinematic for PT not to mention the Jakarta mission, etc.(x
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  8. #88
    Senior Member michaelanjello's Avatar
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    Actually I wouldnt mind having a co-op mission like that. If the area was tightly packed with buidlings and terrain, it would be an excellent place to perform nice stealth action moments as well as close quarter kills. Killing in Motion would be completely obsolete at this point, and since it would be difficult to take out guards fast if you got caught or you meeded to, a coop partner who is a sniper would be extremely cool. Imagine the shooty guy( whos generally not good at stealthing) sits on a clifftop or building really far away and marks enemies for sam, to let him know where they are. Or sam could mark guys to let the sniper know where they are and for him to take em out.

    Imagine sneaking through a building and make it a big balcony. a guard turns around at an inconvenient moment, so Victor quickly takes him out( played by your friend). You grab the body and hide it. all of a sudden aguy walks in from behind sam and oulls out his gun, so Vic snipes him out as well. It would be hugely coop based because the 2 roles would be completely different, yet equally difficult and vital. This off course would be a cause for immense communication between players.

    Its an idea and it could be applied to only 1 coop mission, where 2 spies on the field would be too much. And of course it doesnt have to be sam and vic. I just used that as an example.
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  9. #89
    Senior Member BoBwUzHeRe1138's Avatar
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    I guess. I've just never liked sitting still and sniping even though I'm fairly good at it in games like Halo but it just seems a little...boring? So I'd hate to be stuck as the sniper...
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