Page 4 of 4 FirstFirst ... 234
Results 31 to 38 of 38

Thread: The Return of SHADOWNET SvM [?!] | Forums

  1. #31
    Senior Member michaelanjello's Avatar
    Join Date
    Oct 2009
    Location
    Canada
    Posts
    810
    Haha what!!!???thats funny
    Reply With Quote Reply With Quote

  2. #32
    Senior Member oO_ShadowFox_Oo's Avatar
    Join Date
    Aug 2007
    Location
    Montreal, Canada
    Posts
    4,059
    DA's SvM was a travesty.

    It broke my heart!

    I doubt the old PT/CT SvM will be back, but I certainly hope its the inspiration for it!

    That said, I won't be getting my hopes up considering the core single player gameplay.
    Reply With Quote Reply With Quote

  3. #33
    Member
    Join Date
    Jun 2007
    Location
    Montreal area
    Posts
    51
    Like most people, I would much prefer PT/CT SvM style over DA. I'm mostly an offline RPG player but when I first tried SC:SAR it quick became one of my favorite videogame franchise. I never was much of an online player besides for FInal Fantasy XI and some call of duty's but when Pandora Tomorrow was about to come out, I was reading a lot about it how its online component was an experience unlike any other. I became instantly hooked hardcore on Pandora Tomorrow's versus mode! It took me a couple of months to find a regular partner but once I did, I played with him almost exclusively. I was working 4pm-12am at the time so it was kinda hard to have a social life during the week when everybody else is sleeping when you get off work so every night after my shift I would go play with my buddy "shinobi_dragon" against random players and regulars (Malent). It was teamwork at its best. I wasn't great when playing by myself or with random kids who screamed in the mics but we f***ing communicated to make it work both playing as spies and mercs.

    Splinter Cell Pandora Tomorrow and Chaos Theory online modes have given me the best videogaming experiences in my life!! Nothing beats the adrenaline of being a spy hiding in a corner wondering if the incoming merc will either glance to the left of the right with his flashlight when he enters the room...or being a merc wondering when a sneaky spy was gonna break your neck when going to the ammo boxes. It was do or die all the way man.....I miss that....no other game gives us that feeling.
    Reply With Quote Reply With Quote

  4. #34
    Quote Originally Posted by Jimboone View Post
    Like most people, I would much prefer PT/CT SvM style over DA. I'm mostly an offline RPG player but when I first tried SC:SAR it quick became one of my favorite videogame franchise. I never was much of an online player besides for FInal Fantasy XI and some call of duty's but when Pandora Tomorrow was about to come out, I was reading a lot about it how its online component was an experience unlike any other. I became instantly hooked hardcore on Pandora Tomorrow's versus mode! It took me a couple of months to find a regular partner but once I did, I played with him almost exclusively. I was working 4pm-12am at the time so it was kinda hard to have a social life during the week when everybody else is sleeping when you get off work so every night after my shift I would go play with my buddy "shinobi_dragon" against random players and regulars (Malent). It was teamwork at its best. I wasn't great when playing by myself or with random kids who screamed in the mics but we f***ing communicated to make it work both playing as spies and mercs.

    Splinter Cell Pandora Tomorrow and Chaos Theory online modes have given me the best videogaming experiences in my life!! Nothing beats the adrenaline of being a spy hiding in a corner wondering if the incoming merc will either glance to the left of the right with his flashlight when he enters the room...or being a merc wondering when a sneaky spy was gonna break your neck when going to the ammo boxes. It was do or die all the way man.....I miss that....no other game gives us that feeling.
    Well said.


    I've said it before: I've made some really good, IRL friends because of the type of game CT/PT were online.
    Reply With Quote Reply With Quote

  5. #35
    Senior Member KevinPDZ0916's Avatar
    Join Date
    Jun 2012
    Location
    Ohio, U.S.A.
    Posts
    1,682
    I found this news story that was posted about 2 days ago about the multiplayer. No juicy details yet, but it's something.

    http://news.teamxbox.com/xbox/25835/...ell-Blacklist/

    "Ubisoft revealed Splinter Cell: Blacklist at the Electronic Entertainment Expo this year, showcasing a small slice of Sam Fisher's adventure, while the Multiplayer was nowhere in sight.

    But not to worry, we do know that everyone's favourite mode from Pandora Tomorrow, Spies vs Mercs, is back, after it's sudden departure from the previous entry, Conviction.

    In a recent interview with GGTL, Zack Cooper, community developer of Blacklist, had a few things to say about the Multiplayer offering, but kept the juicy details hidden.

    First thing he mentioned was the infamous Spies vs Mercs - The multiplayer mode which pits a team of Stealthy, high-tech Splinter Cell Agents, against a squad of heavily-armed, trigger happy Mercenaries.

    The twist which I've always enjoyed about this mode, is that the Agents quietly move around the area from a third person perspective, while the Mercs hunt from a first person point of view. It's exciting stuff.

    "That's probably the number one fan requested mode, and it's about time, really," said Zack. "We've wanted to communicate this and we're so excited about saying that we've got it."

    As well as that, Cooperative modes similiar to Conviction will be back, which likely means a seperate Co-Op Campaign, and modes such as 'Hunter' will be making a return.

    "Co-op is back. It was a huge hit from Conviction and previous to that as well. It's all about giving you options."

    Zack Cooper ended with "We're calling this the biggest, most ambitious Splinter Cell ever, and we're not just saying it, we mean it - it's there. And when we start communicating the finer points, the details, I know that people are just going to fall in love all over again."
    Last edited by KevinPDZ0916; 06-18-2012 at 03:10 AM.
    Reply With Quote Reply With Quote

  6. #36
    Quote Originally Posted by KevinPDZ0916 View Post
    I found this news story that was posted about 2 days ago about the multiplayer. No juicy details yet, but it's something.

    "Ubisoft revealed Splinter Cell: Blacklist at the Electronic Entertainment Expo this year, showcasing a small slice of Sam Fisher's adventure, while the Multiplayer was nowhere in sight.

    But not to worry, we do know that everyone's favourite mode from Pandora Tomorrow, Spies vs Mercs, is back, after it's sudden departure from the previous entry, Conviction.

    In a recent interview with GGTL, Zack Cooper, community developer of Blacklist, had a few things to say about the Multiplayer offering, but kept the juicy details hidden.

    First thing he mentioned was the infamous Spies vs Mercs - The multiplayer mode which pits a team of Stealthy, high-tech Splinter Cell Agents, against a squad of heavily-armed, trigger happy Mercenaries.

    The twist which I've always enjoyed about this mode, is that the Agents quietly move around the area from a third person perspective, while the Mercs hunt from a first person point of view. It's exciting stuff.

    "That's probably the number one fan requested mode, and it's about time, really," said Zack. "We've wanted to communicate this and we're so excited about saying that we've got it."

    As well as that, Cooperative modes similiar to Conviction will be back, which likely means a seperate Co-Op Campaign, and modes such as 'Hunter' will be making a return.

    "Co-op is back. It was a huge hit from Conviction and previous to that as well. It's all about giving you options."

    Zack Cooper ended with "We're calling this the biggest, most ambitious Splinter Cell ever, and we're not just saying it, we mean it - it's there. And when we start communicating the finer points, the details, I know that people are just going to fall in love all over again."
    This is great news! Even if it's not strictly like CT/PT, as long as the spies are actually able to practice true stealth, i'll be happy I suppose
    Reply With Quote Reply With Quote

  7. #37
    Junior Member
    Join Date
    Jun 2012
    Posts
    17
    I hope so, I loved the SvM mode.
    Reply With Quote Reply With Quote

  8. #38
    This says it all
    Reply With Quote Reply With Quote

Page 4 of 4 FirstFirst ... 234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •