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Thread: Questions For Ubi_Antoine | Forums

  1. #41
    Senior Member Nexolate's Avatar
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    Quote Originally Posted by GustyX View Post
    1, can we change the mouse sensitivity?
    2, firing range can be played in campaign or only before MP?
    3, is SCAR (MK17) in the game? I saw its picture, but didnt find any info about it. Neither any gameplay on YT nor info on imfdb.org.
    1) Would be silly if you couldn't.
    2) The firing range is part of Gunsmith, which can be used both in Campaign and Adversarial modes.
    3) It's believed to be one of the 6 weapons in the Arctic Strike DLC. Yay for having content prepared well in advance of release.

    Regards,
    Nexo
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  2. #42
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    I still don't understand why the dev team don't add a FoV slider or w/e.

    It take like 20 min to add in game or just let the player to switch by himself in the cfg.
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  3. #43
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    Quote Originally Posted by Origo1989 View Post
    I still don't understand why the dev team don't add a FoV slider or w/e.

    It take like 20 min to add in game or just let the player to switch by himself in the cfg.
    I'd be happy if we could adjust in the cfg.
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  4. #44
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    Quote Originally Posted by Nexolate View Post
    A) No? http://www.play.com/Games/PC/4-/8229...ngDetails.html
    B) Probably the same as on consoles, with the obligatory Ubi PC delay.

    Regards,
    Nexo
    Thanks Nexo, One more for ya, controller enabled?
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  5. #45
    Senior Member Nexolate's Avatar
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    Quote Originally Posted by digilemur View Post
    Thanks Nexo, One more for ya, controller enabled?
    They've said that it'll be fully supported.
    Not 100% though, not something I keep track of.

    Regards,
    Nexo
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  6. #46
    Quote Originally Posted by SinGamingZone View Post
    'Ubi_Antoine' just to make sure You get this I repost it here! I posted this in the "Ghost Recon Future Soldier - DELAYED" topic:

    Best wishes,
    Sinful
    The question was:
    The console version announced long ago a "Play with the devs and get the HVT achievement", when of course the players had the chance to kill the Devs to get that achievement and kill those who have it and You'll also get it, and my question is:

    Will we have an event like this in the future? Would be nice to play against some people of the Development team!

    Answer:
    Yes, we'll definitely have Play with Devs.
    Regarding achievements, the PC version has the Transmedia achievements and unlocks you can have on Xbox 360: http://forums.ubi.com/showthread.php...etwork-Unlocks
    The High Value Target achievement is a Xbox success / PSN Trophy - so it's not in the PC game.

    Senior Community Developer - Massive Entertainment
    Twitter:@aemond
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  7. #47
    Quote Originally Posted by Compassghost View Post
    Is Aim Assist still planned for the game? I don't like my hand held, in co-op or in MP.
    Hi Compassghost, I'm unsure of the answer for this, but I think there is no aim assist at least for M/K. And maybe an option to toggle the aim assist when playing with the Xbox 360 controller. Let me double check, I'll try my PC version tomorrow and give you my final words on this.

    Senior Community Developer - Massive Entertainment
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  8. #48
    Quote Originally Posted by Beylous View Post
    If we buy the deluxe edition, are the weapons/headgear/skins going to be available in singleplayer?
    No, they are only for the MP.

    Senior Community Developer - Massive Entertainment
    Twitter:@aemond
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  9. #49
    Quote Originally Posted by hoak View Post
    Will there be any post-release consideration given to popular Fan requests, perhaps to be included in any follow-on patch?
    We will provide fixes, gameplay tweaks and maybe more to ensure an enjoyable, long-lasting experience for everyone. ;-)
    All improvements will be platform agnostic.

    Senior Community Developer - Massive Entertainment
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  10. #50
    Quote Originally Posted by gilandre View Post
    Will there be any anti-cheat in the PC version?
    What kind of cheats are you talking about? (I'll answer if you give more details )

    Senior Community Developer - Massive Entertainment
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