Twilight also beat Harry Potter in box office records....so.....
Twilight also beat Harry Potter in box office records....so.....
Yea there are always more potential gamers. Back in the days of CT gaming was a lot smaller market. The same way movie ticket prices go up, which makes comparing Titanic profits with Avengers profits sort of stupid.
Not trustworthy meters at all to judge what is better. And I'm annoyed the people in the market are so quick to judge X > Y so we're going down the right track. With all the new people attracted to the market who knows how well traditional RE or SC would sell?
Last edited by kalle90; 06-06-2012 at 06:41 AM.
Warning: Everything above is an opinion
The show must go on
What is this Splinter Cell you talk about?
^ True but there is also significantly more competition for your dollar these days. With CoD being what it is these days it's remarkable that ANY other games sell well at all.
for the night is dark and full of terrors
I agree kalle, I'm sure they could honestly use the same version of the engine that Double Agent used, make an amazing classic SC game. Add the ability to mark and execute and all those features, make the shooting more fluid, etc. add more athletic, yet realistic parkour moves (take AC for example...it has unrealistic parkour but the basic climbing is pretty spot on) and reach out to the mass audience AFTER making a core game. Think of it: two modes: Casual and Hardcore...Casual - For those who love shooters and are fairly accustomed to the controller. Features implemented for an aggressive playstyle are present. Hardcore - For veterans of the series who have come to expect many challenges when in the shadows. The game becomes a test of wits and patience as opposed to shooting.
Building a core experience first and then branching out IS possible and not only that...is much better than branching out and appealing to mass audience and THEN trying to implement features for the core gamer. After having an actiony base such as SCC/SCB and trying to slap stealth on top will never work. Stealth should be the base and then they should add on top of that an intuitive shooting mechanic for those who like it. Hitman Absolution has proven this by adding a cover system and new shooting mechanics as well as Agent 47's "instincts" which is the same as sonar goggles from SCC or Batman's vision mode in the Arkham games, and yet the core gameplay is left untouched. They still have sandbox play with the ability to run and shoot people (which of course makes it harder to play because now everyone is alerted but they gave the tools to make it easier for someone to do so...the cover system will be great for that, or if you mess up, it'll be a bit more forgiving with it. But you are also rewarded for waiting and observing and donning disguises and making it all look like an accident. THAT'S how Ubisoft should be making the SC games. It saddens me that Hitman Absolution right now is a buy and I've only ever played Blood Money (loved it btw) and yet I devoted my time and love to SC....and it's a no go as of right now. Of course Hitman Absolution may be hiding some more "actiony" sequences like the initial helicopter level which is scripted no matter what but that to me, doesn't even seem bad. It's a story contextual thing. Most of the ones in SCC and in SCB if there are any which I can guarantee there will be....aren't really needed. Also SCB may have many stealth elements not shown. Unlikely, but maybe.
Sad that a newbiw (Dishonored) and another long running series that I did not follow (Hitman) are on my must play lists but as of now...SCB has failed to get on there. I truly hope it does but right now....not worth my time.
And that's the thing....companies are trying to mimic CoD but what they fail to realize is that people are already playing CoD. If they have CoD and yours is very similar...they don't have much of an incentive. CoD managed to find the right system and stuck with it. Halo had before CoD. Here's the thing though. If people are going to be playing CoD dont try and compete. It'll never outsell CoD until something new comes along the way. But developers don't realize is that it just takes a certain something and that mimicing something isn't the formula. Portal 2 became immensely popular and is so far removed from CoD that the only similar aspect is that it's first person. Skyrim did so ridiculously well and that's an RPG, action RPG to be sure but the Elder Scrolls have always been basically. Skyrim just managed to click with people and they didn't really have to change anything. They only refined what was already there.
Developers who aren't Activison or Inifnityward should be worried about making sure to keep their loyal fans happy and then trying to reach out to the CoD fanboys. Reaching out to first the mass audience who play games like CoD is detrimental for the creativity of the industry. Tihkn about it: they lose their old fans but gain some new fans, briefly, who play CoD. It doesn't sell nearly the same amount as CoD because all those fans are saving up for...you guessed it. CoD. and since that's pretty much the only game they play "hardcore" they will be buying your game less. However...building a game that satisfies your already established fanbase (an SCCT2) first ensures you sell the game (without returns) and will get repeat customers...then adding some new features to draw in a larger audience will get some more fans who perhaps play CoD. The point is...depending on how you make it...it will probably get the same amount of CoD/mass fans buying the game as it would if you built it that way first. But this way, there are already many forum users who are not going to buy this game, myself included, unless they show and PROVE that it is worth our buy and that it's going to be what we want. I am predicting that Hitman Absolution will be the best selling Hitman game because they haven't really screwed with the formula so the loyal fans of the series who have played every game, the ones who bought Blood Money (like me) will be getting it again after seeing that they're impoving everything from Blood Money, and new buyers will purchase it because there are new features that are present in the game.
Conviction's sales as summarised by Dragon Ball Z:
Video is set to skip forward to the appropriate part and reflect the attitude of this thread.
Also, I never had a problem finding games with Chaos Theory. You must be the only person who couldn't find one. Chaos Theory and Pandora Tomorrow were infinitely more popular with the fans and had far more lasting appeal.
There stories were actual intelligent and not just some rehashed cliche' action movie. I was actually shocked that Conviction didn't have a scene where Sam dove in slow-motion, with two Desert Eagles and took out a platoon of bad guys. That's the direction Mr. Bland is clearly taking this game though. So I hope you enjoy it.
And not sure where the numbers Andre got came from... this article shows that, discounting the PC version, SCC is the best selling title in the franchise since the original.
And once again -- make sure to read my whole post (it's only a page back). I'm NOT happy with how Conviction turned out. It sucked. Take a few minutes and read some of my other posts I've made in the last few days.
But there is no denying that Conviction was the second best-selling game in the entire franchise.
Thus... we are stuck with a sequel.
Here's a small tip -- just because you didn't like something, doesn't mean it was a failure.
"The choice between leaving a witness or a corpse isn't a choice at all"
Quality and sales do not go hand in hand. CoD sells record-breaking quanitities, but it's still set at 600p and is still in dire need of a new engine. Conviction sold more because it lost its niche to a casula direction catering to nine year olds and based on the simple fact that gaming has exploded since 2005.
See more rantings on the game industry at my blog: http://spy81.blogspot.com/
Proud Ironside n00b
Eine triefende stulle ist keine glückliche stulle.