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Thread: Thoughts from the ComDev... | Forums

  1. #721
    What I have always loved in Splinter Cell franchise (until Conviction) is the distance from the gun. Other games spawned you with the gun pointing forward and only click separated from the kill. However in Splinter Cell you had to press E to take gun, and when its taken, Sam moves slower and view angle becomes limited. It tells a lot about Sam, there is no need in hurry, when it comes to Stealth.
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  2. #722
    I was thinking about how to put this into more polite words, but only came with this
    LEAVE SAM FISHER”S PERSONALITY ALONE
    I have played Splinter Cell since my youth and over those years I came to understand Sam and admire his complex psychology. What is done in Blacklist is unbelievable. Sam is NOT a personality holder like Lara Croft or James Bond, he IS a unique personality with his own moral code and values. And erasing everything like this will only make everyone lose trust in the name of Sam Fisher. Leave the legendary soldier alone.
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  3. #723
    Dont waste more time talking about of an already dead game, accept fisher is dead, is no way back, ubi toronto dont have the balls to fired johnson and restart the project.. is hard, sad, stupid, unaceptable but is a reality.
    The best character and stealth game of all time ruined in the most stupid way

    RIP SAM FISHER ---- RIP SPLINTER CELL
    Last edited by marcelobourne; 06-21-2012 at 11:25 AM.
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  4. #724
    Hey, for all of you Splinter Cell fans who want to help make a difference, there's this cause called Demand Ironside. The campaign takes a respectful, but firm stance on the voice of Sam Fisher, saying on their site "We don't hate Eric Johnson, we just love Michael Ironside." I like the tone of this campaign, and I think it's something we should all get behind. Here's how to get involved:

    1. Follow @DemandIronside on Twitter:
    https://twitter.com/#!/demandironside

    2. Use the hashtag #DemandIronside frequently

    3. Visit the website for more details
    http://www.demandironside.com/
    I'm not a real doctor, so if you hate yourself and want
    bad advice, follow me at http://twitter.com/ImDoctorJim.
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  5. #725
    Brilliant read. I realize that there are changes, but the gaming industry is evolving and so are its gamers. The franchise can't survive off the original die hard fans, so change is inevitable. It was only a matter of time for Ironside to retire Sam Fisher. But even though I would give up my months..... um..... my weeks wages for Ironside to be the voice of Fisher, we need to accept the fact that he won't be. It seems pretty simple just voicing him over Eric Johnson, but if the developers are making such an effort to appeal to the original fans, wouldn't they have done it "IF" it were possible?
    I am going to hold tight to the series as I believe that Blacklist will deliver the goods.
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  6. #726
    As for me i don't like one small thing. It is auto picking weapon ( if Sam hasn't weapon on his back it is taken automatically). It was in Conviction, and as i see it will be in Blacklist.
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  7. #727
    Senior Member NightGhost1994's Avatar
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    I don't use primary, so I don't mind


    Stealth Always Wins
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  8. #728
    Senior Member Dieinthedark's Avatar
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    This is the most intelligent thing I've read on here thus far.

    Your point in this thread has highlighted my biggest concern with Blacklist so far, Andre.

    And that concern is that even with all of the "listening" Ubisoft has said it's being doing with Blacklist, the game is still going to be cut of the same cloth as Conviction.

    Granted, we must give the team a chance, because I truly believe UbiZack is not joking when he says stealth is back, so I will be reserving any judgement until after they've decided to show us their hand...

    Now we can all argue over the validity of M&E and removal of gameplay mechanics until our faces turn blue, but the biggest disappointment that most people felt with Conviction was not about the inclusion of these mechanics... it was that the whole frame the game was set in was simply not engaging because of the completely unbelievable manner in which all the characters behaved.

    Now SolidSage has highlighted how the context of Splinter Cell (elite NSA field-operative) is unbelievable in reality (because the US will always outhack anyone), but it's not a million miles away from being believable. And it's a gripping context in itself.

    But when people talk about Splinter Cell being realistic & believable, they mean the overarching story and events the characters go through, and the actions they take during those events, make you think that "This could just happen in reality"

    This did not happen with Conviction AT ALL.

    Gameplay changes aside, even with the return of body moving, whistling, stickey shockers etc, from what we've seen, the whole framework the game is going to be placed in is going to be another over-the-top, cliched action Hollywood blockbuster.

    Now, granted the first peek we got was just that - a demo showing an unfinished level, designed to showcase what they've developed.

    But already there are some very real concerns about the integrity of the story.

    This thread has already highlighted a few:
    - Sam is calling an airstrike within about 20meters of his posititon.
    - Jadid must be kept alive, yet Sam has to breach the room and starts shooting in his direction
    - "Jadid is on his way", but then he's already in the room two minutes later....AFTER a A-S-Missile strikes the courtyard outside. Remember when Shetland fled the entire bathhouse after a few bullets were fired??
    - Sam starts to actively interrogate the target on-site... EVEN when he is supposed to be taking him alive, most likely FOR INTERROGATION. If the plan is to kidnap him, why isn't he doing just that?
    - Sam gets so clumsy with his gun that he lets Jadid shoot himself with it......seriously?

    These all point towards the same cliched Hollywood action movie approach that was forced upon you in Conviction, regardless of how you played the game.

    Now I would be amazed, surprised and completely delighted IF you could approach that situation in any of the three styles and get a completely different scenario and cutscene.

    But that means that EVERY scenario will need to give you 3 ways of being played out, and I don't think Ubisoft will be going down that route, because it opens up a whole maze of paths the story could take - meaning it would be a mess.

    It would be ideal - even BEAUTIFUL - if the set pieces and cutscenes you received reflected how you played the game, but I don't think that's going to be the case.
    -Shadowfox

    Please Ubi, Zach, anyone, READ THIS, of this I beg of you!!! The completely perfect summary of all of our fears, PLEASE, PLEASE, read and understand this and where we come from.
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  9. #729
    Senior Member Andre202's Avatar
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    I was trying to make this concern clear the whole time. But ShadowFox made a great and efficient summary here that explains the issue a whole lot better then I would be able to do so.
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  10. #730
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    Hi,
    Can anyone tell us the pc requirment for splinter cell blacklist. I know that this game will come in Spring 2013. But it will be worth to know the pc requirement for this game. I have ati 4670 card. I want to know whether this card will support this game, or I have to buy new Graphics card. Just want to know pc requirement so that I can manage my computer for this game.

    Help will be appreciated. Thanks.
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