The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
Therefore:
SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
Overall: GHOST PLAYER
Who was in charge? oh a typo'd Shanghai...
What did they do: bad console port with no optimization nor support for 1080p. when i had a core2Quad and a GTX 275 i couldn't run it art all even on LOW everything at 720p...
link them together and you get the same answer, though i stated the source, not the problem.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.
The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
Therefore:
SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
Overall: GHOST PLAYER
IE. Shanghai made the game and poorly ported it, so i didnt state that it was poorly optimized, a 2 word phrase, i stated the source of the problem, the people who neglected it. its the same thing.
Montreal did a decent job at optimizing an upgrded graphics development pipeline, i feel SCC was better looking artistically with more robust design as opposed to a somewhat "edgy" polygonal look to DA, which obvioiusly had a massive upgrade in poly count from CT. Shanghai just did a bad job at making DA render well on PC.
Last edited by x3c_Limerick; 08-03-2012 at 11:07 PM.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.
That's your opinion. DA works flawlessly for me at any setting including max setting. SCC was not well optimized because there were lags and the texture didn't look all too good. If anything, there is better rendering for DA and not SCC.
Since you showed off your "best" PC specs, DA doesn't work for you baffles me. I don't have a top end like that, yet, it works.
The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
Therefore:
SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
Overall: GHOST PLAYER
no you missed the part where i said: "when i had a core2quad and a 275GTX it couldn't even run at 30 FPS on EVERTHING LOW".
Now i can run it on maximum v-synced at 60 FPS just fine, however when the game came out i wasn't fortunate enough to have this setup, and i missed about a year and a half of playing the game, simngle player or multiplayer... meanwhile the recommended specs i had or exceeded, so the Spec rating is a bold faced lie.
SCC ran ok at moderate settings with the same c2q/275GTX rig.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.
Dude, I have a core2quad too, right now and it works. You totally missed the point when I said my system works, though I didn't list my specs but it works with that processor.
The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
Therefore:
SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
Overall: GHOST PLAYER
I had a PCI-E 2.0 8X Mainboard from ASUS using a mid-to-low end graphics card, but above recommended specs, with an EPU (energy Processing Unit), that downclocked whenever it felt it didn't need the power, and i swear to jehova it would not reach 30 FPS steadily enough for me to aim and shoot a target. Even Thermal lagged, and that's like, geez, barely no shader information to speak of.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.
Shanghai's Double Agent is an atrocious port, but the X360 release doesn't run that great either.
Looks better, sure, but it still bottoms out all the time.
ATM I can't run Double Agent on my PC. The game crashes during the loading. I had it working with a specific driver, but since I updated, it stopped.
Super temperamental.
That said, Conviction is far from a stellar port.
It bogs down on occasion, but overall it does run and look much, much better.
However, let's not overlook the fact that SAR and SCCT still run on PC perfectly (Montreal)
Whereas Pandora Tomorrow does not (Shanghai)
I detect a pattern.
That's what i was saying, i have alot of experience so don't let the new Uplay account fool you. I had a problem with my login and couldn't get in again.
Not to mention, Conviction seems to run worse than great, simply because of the 30 FPS capacity lock. DA had no Frame Lock and could be v-synched to 60 FPS, not 30.
But Pandora Tomorrow had alot of vegetation that was dependent on Karma-Physics, so naturally, at the time Karma was utilized, it was pretty unoptimized physics engine. and there were alot of foliage props, pushing the limits of poly-counts for it's time.
Last edited by x3c_Limerick; 08-04-2012 at 03:38 AM.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.