Last edited by ronster2011; 06-02-2012 at 10:41 AM.
You know where you are? ... Your in the jungle baby...... Your gonna die.....
A good First-person Shooter should:
- have precise, manual controls - e.g. no auto-aim
- put balance, challenge and fun above realism
- be full of fast-paced real-time action
- let cunning, intelligence and skill decide who wins (PvP)
- have simple mechanics: easy to learn but difficult to master
Yes. probably you're right at the expense of Scopion sub-machine gun
seems Jason didn't read the Red Book...
![]()
Hehehe
But I think the amount of health from predator-players should be the same as the hunters.
Firstly: because they are not super heroes))
And secondly: it gives such players - stimulus to survive.. to feel yourself in shoes of a cornered beast.
![]()
Last edited by Tigra2009; 06-03-2012 at 09:21 AM.
The predators won't attack from distance: they'll have to sneak. If they have the same health than the human, that's too easy for the hunters. In Primal Carnage (I use it to compare since it's really the same kind of mode), the T-rex has got the life of ten humans, but is really slow and big enough to to ba able to hide: it's an easy spot. The dilo is slow too, but has 3 times health of a normal guy, since he cannot take men buy surprise. The raptor is fast but has just a human life and a half. Playing on FC3 maps with animals would be impossible if they had same amount of life than hunters: they wouldn't be able to come close enough: they'll be killed too soon.
"SINK YOUR TEETH IN... BEFORE IT DOES"
I would say:
- hunters= 100 hp
-beasts (predators)= 150-200 (depends on what predator it is or something like that)![]()
- Shoot me!!!!!!!!!!!!!!!!!!!!!!!
- Well since you asked it so nicely.
hmm .. I probably agree with you. you're right
even so it must be tested to set the "gold" balance. I think))
![]()
Last edited by Tigra2009; 06-06-2012 at 09:15 AM.
so I figured it's possible ... hehehe
![]()
those tigers would work well in co-op mauling your fellow comrades like in Left4dead the special zombies
It needs somthing like that to incapacitate players and carry on mauling them to death.... If you don't save your buddy in time then shame on you
not limited to other animal suggestions we have made in this thread like a beserk territorial Rhino barging a group apart seperating them
Or ambush predators like a few crocodiles in a swamp you have to traverse through that spring up and attack you
Last edited by ronster2011; 06-06-2012 at 09:49 AM.
You know where you are? ... Your in the jungle baby...... Your gonna die.....
A good First-person Shooter should:
- have precise, manual controls - e.g. no auto-aim
- put balance, challenge and fun above realism
- be full of fast-paced real-time action
- let cunning, intelligence and skill decide who wins (PvP)
- have simple mechanics: easy to learn but difficult to master
)))
I am for, a lot of animals against hunters)
Rhino - is a sort of armored class, i think![]()