Much to the annoyance of some and the happiness of others, Defence in ACR has received a huge buff from the of ACB, in the form of stuns contributing to streaks, the increased stun range and prompt, Contested Kill & Honourable Death, and the shortening of the duration the stun animation.So, what has this done?
On one side, we have people saying it has ruined the cat-and-mouse feel that was ever present in ACB. The constant fear of one's own target has shifted the focus of the game from getting points by going for quality kills to getting points via stun streaks. Contested Kill has made getting quality kills near impossible as any decent player will be able to pick out his/her pursuer with ease.
On the other hand, we have people claiming that the introduction of the increased stun range, Contested Kill, etc, was to promote stealth. Contested Kill was to force players to be stealthy so as to get quality kills. Yet this has led to increased roofing and OSB amongst others.
What do you guys think?