even with the issues with BO and MW3 at least their servers work. their host migration works. it is obvious UBI is trolling their customers with this POS lazy mediocre excuse for a game. NEVER AGAIN UBI will i use hard earned money to buy your garbage.
If your team is being spotted the whole time, its the team. I data hack usually 8-10 a game, and its only because the team isnt working together. The UAV has a big arrow pointing right at it, and if no one stops to shoot it down, whos fault is that. If all else fails, be an engineer and counter. Thats what I do when the enemy team runs all assualt, if what im doing isnt working.
Battery power on the UAV? Why do you not want battery power on the active camo? That has to take some juice to use. Why not limit the effectiveness of the battle armor? After it takes a specific amount of damage it is then ineffectual.
I played until the mid 20's as an Engineer. It is a support class. Take away my effectiveness at supporting and there is no reason to play that class.
I had friends play as an Engineer in a match. One used the hacking tool. The other never used the UAV properly. Never positioned near the points in Conflict. One had 4 teamwork points other had 5. I usually end in the upper teens lower twentys when I Engineer. I played my first match as an Assault. 31-11 and got True Ghost Achievement. Felt like I was cheating using the Assault.
Every class has a role to play. I do not ask for a nerf for assault weapons.armor. Makes that class useless. I do not ask for a nerf to smg's being better than PDRs. I do not ask for active camo to have a time limit. Again makes that class useless.
Last edited by Neophoenix78; 05-29-2012 at 11:08 PM.
I too play as an Engineer and let me tell you this if you're not aware. Our weapons are NERFED enough until we begin the 20+ threshold where we get a let bit of power. However, since we're primarily a support class, it's not going to get much better. My Goal since BETA ended was to master the ENGINEER Class and then return to Rifleman and finally Scout classes. LONG LIVE THE ENGINEER CLASS, and beware of my stealth busting, camp snitching resources!
You're trying to twist and turn what I am saying. I'm not saying to take away the Engineer's ability to support the team, that would be dumb. I'm saying to nerf it's effectiveness in supporting a bit.
Let me give another very extreme example just to get my point across.
Let's say, hypothetically, the Rifleman's body armor gave him a 4,000% increase in health. Does that seem fair? Of course not.
Now, your argument is that the Rifleman's body armor should not be nerfed simply because it's his role to be combat effective. In reality (for this example), the Rifleman's body armor should be nerfed to, say, 110% health. That way he is still combat effective, but not super overpowered, and whatdoyaknow, he got nerfed. Do you see the flaw in what you're saying now?
You can nerf a class without making it useless...
Your points about the camo needing battery because realistically it would suck up juice, or the body armor degrading over time, are irrelevant...
This is about balance, not realism.
Again, adding a battery life to the UAV would be for balance, not realism...
Last edited by xChupa; 05-29-2012 at 11:21 PM.