Most efficient tactics!
By most efficient I mean achieving huge damage/kills with as small number units as possible and with least casualties.
I found one that is extremely good, if you teleport(either via scroll or Silksword of Kirin) Lacerator in between stacks and then activate his ability(+25% damage) you can often kill 3 stacks simultaneously, but not only that, you then also activate cleave and Lacerator's passive +15% damage activates too. So with a single unit you can kill 3-4 stacks without any losses.
With this you can resolve sieges without enemy unit even getting a turn, and if it does you always have counterstrike III +25% passive damage for Lacerator(counterstrike I + its +15%)
Post cool tactics like this one if you have found any.
Last edited by Mettyx; 05-25-2012 at 08:12 PM.
Also I concluded which hero class is best to use and when.
In campaigns magic hero is definitely the most useful because if you have direct damage spells and summoning you don't need army at all, just a couple of creatures with high initiative.
This is because you carry on from one mission to the next, and always at the beginning of each mission the creature count everywhere is low. So with a magic hero which has for example chain lightning, light elemental and earth elemental you don't need to build any army at all for at least 3 months of each mission after the first one in each campaign.
However if you are playing an AI skirmish on a larger map it is best to use might class because by the time you level up your mage to 15 creature and enemy hero's armies are already huge.
Last edited by Mettyx; 05-26-2012 at 11:44 AM.
So, is anyone going to post anything in here are are you all going to talk about conflux?
Conflux all the way baby!
Originally Posted by Mettyx
But on a slightly more serious note - I'm not a great strategist. I've got a standard build I tend to use against the computer with which I usually come off fairly scott-free. I don't have too much to add to these threads otherwise. And even in campaigns, I tend to shy away from pure damage spells, unless we're talking late missions. Then I've usually picked up Implosion, making creeping a hell of a lot simpler. :P
That made me laugh. Most people don't log in until there's a problem. You then see the usual flurry of rage/insults/Ubi death threats before it dies down again after the servers start working a number of hours later. I'm beginning to see two sides to this issue.
Originally Posted by Mettyx
As far as strategy goes I really haven't played enough to know too much. I was in town long enough to play a grand total of 1 game online (duel) where I was steam-rolled by some spanish dude who used magic haven. Yes, of course the glories are powerful, but I remember at one point, after using meditation (or something to increase spell power) he did upwards of 6000 damage with one lightning bolt and killed 50 of my cavaliers. I was duly impressed.
Has anyone find the use for "chilled" effect, or maximized it?
Only Orcs can have both fire and water magic at the same time...
Magic heroes all the way on the campaign for the reasons given. I love starting the next mission and immediately running around and twatting all the mobs with earth elemental and lightning bolt. Might heroes give you bigger bonuses later on of course when it's all about huge armies but that initial bonus has a compounding effect, allowing you to gather resources and capture enemy towns much earlier than you would be able to do otherwise.
Mettyx, since you actually mentioned using dynasty weapons obviously MIGHT would be the best in preventing any loss, early and late. Early game use Binding Blade, summon imbajuggs to creep; late game Arachne and lifesteal infinitely.
Lifesteal doesn't work against necropolis armies since they have no life to be stolen, Silksword of the Kirin is the most useful sword combined with advanced tactics and counterstrike III and cleave.
Bump for new people coming in.