Results 1 to 6 of 6

Thread: The OFFICIAL Venting Thread. | Forums

  1. #1
    Banned
    Join Date
    May 2012
    Posts
    167

    The OFFICIAL Venting Thread.

    This thread is for things us gamers really HATE, in games. Tell us what aspects of this generations games you hate, why, and how you would fix it.

    I'll start, with my number one most HATED thing, in most games today....

    As announced in a Ghost Recon: Future Soldier mission by team leader,

    "Eyes up! We need to find that car!"

    Oh, but wait wait now..........



    It's likely 53m that way! Good job, men.

    Self explanatory solution - Get rid of waypoints, OR allow me to "turn off waypoints". Having the option to get rid of waypoints would force the player to explore the world they're in. I'd much rather have a photograph of somebody, and have to search for him. Or when looking for a location, give us a GPS or AO grid co-ordinate, and make US locate it. Otherwise, players push directly for the big floating blue marker on the screen, and that's lame.

    I HATE THAT. Stop it.
    Last edited by hastings84; 05-24-2012 at 02:15 AM.
    Reply With Quote Reply With Quote

  2. #2
    Senior Member
    Join Date
    Mar 2010
    Posts
    1,331
    I agree completely
    Ubisoft, please prove me wrong.
    Reply With Quote Reply With Quote

  3. #3
    Senior Member
    Join Date
    Jul 2009
    Location
    Columbus, Ohio, USA
    Posts
    1,190
    Bullet trails and grenade trails!
    Reply With Quote Reply With Quote

  4. #4
    Senior Member BoBwUzHeRe1138's Avatar
    Join Date
    Jun 2010
    Location
    Menifee, California
    Posts
    3,750

    Pop Games

    Pop games. Don't know what it is? Well I'll tell you.

    You know how in music you get some really creative and artistic individuals, some which are, to be fair, widely known and praised. Then there are others who churn out song after song of whatever is popular that month -- that totally rips things from another song (listen to Tik tok by ke$ha and California Gurls by Katy Perry...they're practically the same)....well that's what a pop game is.

    Thus far, the media has been kind and called them "games for casual players" or something along those lines. No. The majority of them are, in actuality, uncreative moneygrabbing games that ride a bandwagon. Let's be fair people. We give Ke$ha and all those "musicians" crap and talk about how Bieber sucks...and yet "casual" games as they're called get a fairly decent pass. why? Because there are that many COD fanboys?

    I blame the Wii and Call of Duty for the rising trend of pop games. The Wii was the first system designed for getting everyone to play and as such was not a spot for hardcore gamers. It wanted to bring the whole family together, which is commendable. It;s a great idea...that sold because grandmas were buying it and using it with their grandkids. So what do Microsoft and Sony do? Churn out their own generic ripoffs. Sony's barely even counts as it's own thing because it uses a remote too! Kinect at least has no controller. At the same time Project Natal looked amazing and had that cray game wherre you could talk and give things to the kid and he reacted dynamically....that was traded in for KINECTIMALS!!!! so it just became the Microsoft Wii for example.

    If it's one thing we can blame is that the gaming industry is being killed. Sure there are some great indie games and Portal 2 is a pop game that is legitimately amazing in almost every aspect. However this is what we can attribute to the change in SC gameplay. Why Halo 4 is going to play differently, etc. Creativity in gaming is slowly dying in lieu of quick money grabs. :l
    Reply With Quote Reply With Quote

  5. #5
    Senior Member
    Join Date
    Dec 2007
    Posts
    1,334
    I think those 2 things summed up it perfectly. Unoriginality and casualization. We get clonish games that are way too easy and mindnumbing for anyone who's been into games for a longer. Sure I also dislike the DLC/DRM policies, but that's really just a consequence of the other 2. When game companies are working the ways they are it's no wonder they try to milk their DLCs to **** with really heavy usage restrictions. I'm sure they'd prefer if split-screen died entirely - 2 people playing a game that's only been paid once?! Atrocious! And people playing 5 year old games without us getting more money!? WTF?!

    But I don't see anything will be done for it as long as the popular, streamlined, copied, heavily marketed games are selling millions. While games like Journey get shot down as "wannabe art", "boring" or just "I want to shoot stuff" and sales are far behind. Before Conviction was released people were asking for ability to toggle off LKP, infinite ammo, black/white screen, projections etc. Didn't happen. If they won't do it for the simplest of things what are the chances they change other things that really sell the game? Because honestly majority of today's gamers (or lets say those who play games in general) prefer having waypoints, "I don't have all day to look for the objective" and such are very common comments around. In Mass Effect 1 completing side-missions could take even 30 minutes (or over an hour if you mined everything). In Mass Effect 2 developers turned them into 3-10 minute bursts because "People want to play in short bursts". And in Mass Effect 3 we don't have side-missions at all, I refuse to call those scan'n fetch missions "side-missions". Oh I forgot those multiplayer maps that have a mission tied to them in single player yay!

    "People these days don't have time to play". It's quite true, but it's also quite funny. They're making games for those who cannot play.

    Still, I see a couple of ways around that, something will happen eventually, nothing ever stays the same for good.
    1. Even all the newcomers eventually get tired of these simple games and start asking for more complex ones, or the newcomers just stop which means less sales which means companies start to think of new policies. Perhaps trying to make a bit more demanding and original games. Pong, Super Mario Bros etc. weren't very complex back in the day. We enjoyed them (most of us anyway) but eventually we started to wish for more complex games.
    2. At the risk of repeating myself I hope this video game bubble bursts and the market crashes hard. Only that will make the moneygrabbers leave so that game industry (or "art", "culture" or something, compared to today's "business") back to the passionate and creative minds who made this industry in the first place and are now forced to work under strick management and supervision or even head indie to practice their artistic freedom (Inafune - dad of Megaman, Molyneux - dad of Black&White and Fable, Itagaki - dad of Ninja Gaiden. Even Miyamoto has turned more or less into a figurehead). Of course that also means losing a lot of the funds, which means simpler less flashier games. IMO that's a price well worth it.

    /venting
    Last edited by kalle90; 05-24-2012 at 12:54 PM.
    Warning: Everything above is an opinion
    The show must go on
    What is this Splinter Cell you talk about?
    Reply With Quote Reply With Quote

  6. #6
    Banned
    Join Date
    May 2012
    Posts
    167
    The ability to toggle off ANYTHING.

    Think about the Washington Monument mission where we had to tail those guards. It would have been much more fun trying to pick them out by ourselves, rather than, again, following the big pulsing arrows. You know - Like a REAL Sam Fisher would have to do.
    Reply With Quote Reply With Quote

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •