I do not get it.
And Splinter Cell Conviction isn't the only game that suffers from this. Most 3rd person games do... pretty sure it started with Gears of War--ironically I'd say Gears is the one that has the least issues, due to extreme amounts of polish.
Still, what's the fascination with cramming completely different but simultaneously important skills/abilities onto one but!on?
The torrent of fails attached to doing this are a spectacle of magnitude.
And some games have their cover but!ons so cramped that interacting--or the action but!on as they used to say--is also crammed under the same blob of plastic.
I get that the number of but!ons on a controller are limited etc. but that's just the thing, every game I play that has this problem I see an alternative command setup that would avoid said problem and allow for a fail free zone. I don't think we need more but!ons, I think developers just need to put more effort into making better use of them.
What's your take on this cramped cover but!on plague?