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Thread: Rust 1887: Massive bugs after upload | Forums

  1. #1

    Angry Rust 1887: Massive bugs after upload

    Hey guys,

    I still haven't solved the problems with my map. I don't know where the fault could be..
    Certainly you have noticed the spawn bug if you dowloaded my new map Rust 1887. This also happens if I launch the map from the ChomED Editor to test the map but only since I've pushed the "upload map " botton. Before, I tested the map about a million times without any bugs...
    Maybe some more expirienced people know any solutions .. only thing I noticed in the editor is that all my spawn pionts are deleted even in the "selections" menu where all spawns of all gamemodes should be available.. but they're all just gone....

    Hope some may help.. I'm deeply gratefull for all ideas !
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  2. #2
    Senior Member cr1m3's Avatar
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    Hi,

    your map look's great!!

    It seems that you spend a lot of time to make the same details like in the original map screens.

    So i can't test your map for now cause i'm on a laptop that doesn't support coj2 and chromed.

    First thing, when you test a multiplayer map with the final published version, make sure that you made a backup of your source map in another directory than mapsnet then delete your source map from My documents/...mapsnet otherwise your game will use the source map instead of the map.pak.(the map.pak needs to be in program files/...mapsnet, it's not the same folder as the source map!).
    It will cause mistakes in your map and your test wont be useful at all.
    Also, you need to join a dedicated server within your map to really test it cause some features could miss even if they're working when you test the map on your pc.

    So if the final test have spawn bugs or missing spawns, the gamemodes could be damaged by mistake or a chromed bug.

    To fix it, i suggest you to replace all bugging gamemodes by new clean gamemodes.

    To do it, create a new empty mp map with the same gamemodes enabled.
    Then, just pick them from the clean map folder and rempace the bugging gamemodes.

    Files to pick & replace:
    wanted.eds,
    deathmatch.eds,
    teamdeathmatch.eds,
    teamwanted.eds,
    famousevents.eds



    Before to start chromed,don't forget to delete the old mis files from your source map cause they hold the old spawns locations and this will make errors with the new spawns:
    wanted.mis,
    deathmatch.mis,
    teamdeathmatch.mis,
    teamwanted.mis,
    famousevents.mis
    (don't worry, they will be generated again by chromed once you'll save your fixed map).

    Once you'd replaced the old gamemodes by the clean ones, your spawns will be in the default location.
    So you'll have to place the spawns on your map again and all objects that you could have in the old gamemodes will be gone also the wild west mode will be in his default form.


    Pls PM me if you know how to change the objective text in WildWestLegends mode. Thx!
    This video could help you to change the objectives text.

    http://www.youtube.com/watch?v=mqDwe8nenHQ&feature=plcp

    I hope that it hepls.
    Last edited by cr1m3; 05-23-2012 at 06:38 PM.
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  3. #3
    Hey Cr1m3,

    thank you for your kind post .. I hope I'll get the problems fixed soon so that you can test the map

    Your tipps are very great, I haven't got tried your recommendation of replacing the .eds files of the gamemodes in the directory by new ones of a new map. I'll try this immediatley !
    Thx again , I'll update you when I checked this out .

    And thx for the link, I haven't got time for this at the moment, first the map should be playable again But I'll watch this soon.
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  4. #4
    Ok, the new .eds files sadly didn't solve the problem. But I tried something else: I selected all objects of the map and exportet them with "selections" to one huge .eds file :]
    Than I loadet a new mp and pasted this .eds file into the new map.. and it seems to work. I can now repick all spawnpoints and set them new and they get saved. I just have to rebuild the terrain and some other little things again but the map is on a good way to get fixed today. Hope the socond upload won't mess up again :S
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  5. #5
    NIce, everything seems to work now :>
    Have only little problem in WWL mode because the objective location marks are invisible although I put all options to always visible on HUD .. maybe you have an idea for that
    But the major problems are gone
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  6. #6
    Senior Member cr1m3's Avatar
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    I'm glad that you fixed your spawns.
    I explained the fastest way to fix gamemodes but i guess your map was more corrupted than only gamemodes.
    I tested the first version and all gamemodes spawns were making the player appearing at the zero location in the map, it means that your spawns weren't there.

    I just have to rebuild the terrain
    You just have to put the source rust_1887.height file in your new map and ensure that the map name still the same.
    Then your terrain will be imported but the map size could deform the terrain if both maps haven't the same size.

    There's tutorials on how to export entire maps:
    http://forums.ubi.com/showthread.php...ap-into-SP-map


    the objective location marks are invisible
    I know that those symbols are working in mp maps:
    silver star, gold star, shields, red points and that's all.
    But blue points aren't working in mp also a lot of locations marks.

    Did you changed the default locations symbols?
    Did you tested with both teams? (cause locations are visible for one team at a time).

    I'm sure that you'll find how to fix this...
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  7. #7
    Ye, the mainproblem with the zero location spawns were really tricky, couldn't solve this, so I copied the objects and pasted them into new map.
    The rebuild of the terrain was easier than copying it because it was almost impossible to place the map from my .eds file exactly to every hills without leaving gaps oder terrain clipping, it was more precise to aline the terrain after placing the map again.

    The thing with the missing symbols is strange^^
    I did exactly the same like in your YT video.. then I tested the map.. the objective text worked finde but both the blue shield for defenders and the silver star for attackers were gone ;(
    I didn't change any of those symbol parameters.. really don't know why this is happening^^
    double click on the green objective markers there are the symbol option set to always visible on HUD..
    But all in all, I'm happy that the map finally is ready to play
    Hope you'll like it and thx again for all your help
    Last edited by carraldi; 05-24-2012 at 09:15 PM.
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  8. #8
    Senior Member cr1m3's Avatar
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    I'd found what is wrong in your famous events . eds gamemode.

    All objectives were linked to the second red location.
    So it was blocking all locations.
    I'd fixed it and i give you the link to the fixed eds but if you want to understand what is the problem, fix it by yourself...


    http://www.sendspace.com/file/ktn7fv

    Also, there's a little mistake in your map.pak, there's two map folders.
    One is Rust1887 and the other is Rust_1887.
    Maybe you forget the _ when you'd created your new clean map...
    Last edited by cr1m3; 05-26-2012 at 01:19 PM.
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  9. #9
    Wow thanks alot ! With your .eds files I think I can solve this now
    I will also investigate the thing with the map name.
    So, in v3 there should be verything all right. But I will wait a few days with the next update cause my map is still pending ^^
    But I'll update the mediafire link when all work is done with update 3
    Again thank you very much :]
    By the way your maps are very nice.. will try them all
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  10. #10
    Senior Member cr1m3's Avatar
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    But I will wait a few days with the next update cause my map is still pending ^^
    You don't need to wait the admin's approval to update a new map version on cojmodding.
    I mean if you upload the v3, this will change this:


    • title: Rust 1887
    • author: Fitzcarraldo
    • version: 2
    • uploaded: 2012/05/21
    • updated: 2012/05/24
    • modes: Shootout, WildWestLegends, Posse, Manhunt, Wanted
    • min/max players: 2/12
    • downloads: 51
    • Developer`s Choice:
    • rating: (6.00 / 3 votes)
    • comments: 1

    To:


    • title: Rust 1887
    • author: Fitzcarraldo
    • version: 3
    • uploaded: 2012/05/21
    • updated: 2012/05/24
    • modes: Shootout, WildWestLegends, Posse, Manhunt, Wanted
    • min/max players: 2/12
    • downloads: 51
    • Developer`s Choice:
    • rating: (6.00 / 3 votes)
    • comments: 1


    That's all and you will have two pendings to wait if you let the verion 2 because the pending mean that the cojmodding admin is taking hollidays or working on Dead Island 2 lol.

    By the way your maps are very nice.. will try them all
    Thanks your maps are great too, nice design.
    Last edited by cr1m3; 05-29-2012 at 05:51 PM.
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