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Thread: Exporting from MAX, repalceme texture issue | Forums

  1. #1
    Hi

    So Ive made some models and assigned the shader and .dds maps in max5.
    When I export to cgf and import into sandbox Im getting the replaceme texture on them..

    It seems the exporter is adding the entire "Ubisoft/Farcry/mod/textures...." into the texture path "instead of truncating to mod/texture...." etc

    I can easily go into the material editor and fix them, but Im wondering if there is a way for it to work automagically.

    Im not sure why its doing this, as Ive previously had success when exporting models with textures etc.

    I also notice the documentations say keep the name/path lenght to under 32 characters which I also tried to no avail.

    Its weird tho..as for some models that do have the entire "ubisoft/farcry/mod/..." path are working fine


    Any ideas?

    -LW

    ----------------------
    -LordsWarrior
    ----------------------
    Reply With Quote Reply With Quote

  2. #2
    Hi

    So Ive made some models and assigned the shader and .dds maps in max5.
    When I export to cgf and import into sandbox Im getting the replaceme texture on them..

    It seems the exporter is adding the entire "Ubisoft/Farcry/mod/textures...." into the texture path "instead of truncating to mod/texture...." etc

    I can easily go into the material editor and fix them, but Im wondering if there is a way for it to work automagically.

    Im not sure why its doing this, as Ive previously had success when exporting models with textures etc.

    I also notice the documentations say keep the name/path lenght to under 32 characters which I also tried to no avail.

    Its weird tho..as for some models that do have the entire "ubisoft/farcry/mod/..." path are working fine


    Any ideas?

    -LW

    ----------------------
    -LordsWarrior
    ----------------------
    ----------------------
    -LordsWarrior
    ----------------------
    Reply With Quote Reply With Quote

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