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AC3 abilities - Should they all be unique?
I am proposing that all abilities should be unique, and should have at least one feature that no other ability can have.
-Mute disables abilities, and no other ability in the game can do that. I believe it should not identify your target in morph group.
-Charge identifies the target, and kills them right away.
-Templar vision identifies the target but can conceal your location, giving you a solid advantage if your pursuer did not see you glow.
-FC - ACB stye, blinds the target
- Poison - self explanatory
-Decoy, BG, Closure, Knives, Disguise, gun, tripwire - all have unique abilities.
The only ability that violates everything is smoke. So I have a question, would you like all abilities to be unique and have 1 unique feature, or they should buff abilities to be comparable to smoke? I really don't see how 2nd option is possible considering how extremely overpowered it is.
In my opinion, smoke should be nerfed to making you stop and being unable to move at all (can't kill or stun) but can use abilities. You can still kill and stun them if you are the one who dropped smoke but that's about it. You can't get focus if inside smoke (you can smoke, climb up wall and get focus), or poison since you can't really see your target properly just enough to kill him..
Last edited by swiftavenger212; 05-23-2012 at 05:52 AM.
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I was about to post a constructive post but then I realised ubisoft doesn't read these forums.
-Remove Smoke bomb, game fixed. Oh, contested kill too.
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