it would appear when playing conflict that once a team captures the objective it spawn closer to the team that took it first. This is unacceptable. all a team has to do is take the objective first and then respawn on their base then sit and wait for the opposing team to try all the while earning points that make it impossible to catch up. it is too loppsided. this needs to be patched soon. i will no longer play this mode because it benefits the first team capture and it is too difficutl to bother playing. a better method is just put it in the same spot over and over to balance how a team spawns.
good game mode, poor implementation. FIX IT!