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Thread: Ghost Recon: Future Soldier- bugs and issues thread | Forums

  1. #1461
    UK Forum Manager Ubi-Mush's Avatar
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    Quote Originally Posted by ChimDeathmonkey View Post
    It feels like they gave up supporting this game, and have moved onto the next game they are making. These are some basic fixes they need to make.
    Not at all, these bugs and issues are being taken very seriously. Patches will be announced as stickies but please note these do take time.
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  2. #1462
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    Quote Originally Posted by Ubi-Mush View Post
    Not at all, these bugs and issues are being taken very seriously. Patches will be announced as stickies but please note these do take time.
    I don't think Ubi has taken it's customers seriously at all...in fact I think Ubi is trying their hand at the Activision method of busisness...furthermore...I think this is the last game I and many others will purchase from UBI.
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  3. #1463

    Decoy Host Migration need Fix...

    Hi Dev's

    At Quick Match Lobby we will always face those players that are so "Stats-Addict" that as soon as things are going bad in their end, will leave the game. The Host Migration is an awesome tool and you'll have 100% support on my end. Decoy is another story when such event occur. The thing is that after the Host Migration all targets are reset as well as the time clock of the current round.

    Last Night remaining like 2 minutes the round was reset due to losers leaving the game 3 consecutive times. The fourth time there was a connection to server lost. In summary the first round took 40 minutes of mi life out without the joy of finishing it as it is supposed to. Is there a way to "Fix it"?

    I suggest leaving the minutes left rounded up and targets as it is so when the Host Migration happens the flow of the game keeps going. I don't expect something like that to happen in the Squad room (most of the time it is empty) but is a constant thing in quick match lobby...

    Please penalize in some way those who leave the game just because they're being hacked or simply don't like the results of how he is getting their back kicked!
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  4. #1464
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    GameStop content not there

    Did not really notice this until about a week or so ago.

    I preordered the game at game stop. I got the mk14 and the ak47 but I did not get the camo or the head gear.

    Do I need to reenter my code? or what is the fix?
    LIVE FREE OR DIE

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  5. #1465
    Quote Originally Posted by disposable76251 View Post
    Did not really notice this until about a week or so ago.

    I preordered the game at game stop. I got the mk14 and the ak47 but I did not get the camo or the head gear.

    Do I need to reenter my code? or what is the fix?

    How far have you gotten in multiplayer? Because, unfortunatley, you have to earn the gear by ranking up your characters.
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  6. #1466
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    LVL 50 on all three classes and 25 or so on the new ones.
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  7. #1467
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    Uk Forum Manager: "Not at all, these bugs and issues are being taken very seriously. Patches will be announced as stickies but please note these do take time".

    That's it? Even after over 100 pages of what should be classed as serious consumer issues, no apology, no explanation, no dates, no reasssurance. No statement explaining why you have released a far from finished game. By unfinished I mean that I have played Beta's 5 years ago that where withoput the issues I've experienced on GRFS.

    Everyday I encounter different thing that is not right with this multiplayer aside from those alreadywell documented adn ignored on this forum. Yesterday I:

    - observed enemies spawn on their own in our spawn point
    - saw stunned enemies defy hacking and get up immediately then proceeding to kill the person that stunned them (mid-hack)
    - wached enemies defying gravity and float
    - came across enemies that where practically invincible and where not harmed by unloads of my 50-clip P90
    - was being detected whilst alone in small enclosures and not by Sensor, OTR Scanner, UAV, etc (which led to being detected for an entire game of Conflict)
    - had times where I was 1on1 with an enemy where I clearly had the drop and fired first at close range with my P90 ony to be killed but the Killcam replaying me not shooting at all but instead showing the enemy simply seeing me and shooting easily with 2 bullets

    I have previously posted many issues intended to try and help you guys bring this game to the standards we expect in 2012 which apparently has fallen on death, ignorant, cash-rich ears. You guys have simply abandoned GRFS and are already thinking of your next money-spinning project. You simply just dont care which is a shame because at its core this game is still conceptually brilliant.

    I now have completely give-up and will be trading GRFS in for something else just to make it seem less painful and not end being a total waste of my hard earned cash.

    I think Ubisoft will come to change their attitude over the coming years when they see that principled customers like myself boycotting all future Ubisoft releases. To repeat I will never again buy a game that is released by Ubisoft as you dont deserve my money.
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  8. #1468
    Senior Member PublicVermin's Avatar
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    Hey, wanted to re-post this in the thread (per advisement of Ubi-Mush) that since the last patch, mics have been going out in Parties again. Myself, Meathead_79 and Execrate have all experienced this. However, i am sure other have to and are just not reporting it. It seems to ONLY effect squads, and not randoms. Leaving the lobby, and going back to a party lobby seems to fix it for a while., but it always happens again.
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  9. #1469
    Senior Member PublicVermin's Avatar
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    Quote Originally Posted by rnm7024 View Post
    - was being detected whilst alone in small enclosures and not by Sensor, OTR Scanner, UAV, etc (which led to being detected for an entire game of Conflict)
    Hey, bud, when you get this, does it say "scanning" on the right? if so, that is the Sensor OBJ, when a team captures that, it scans the map at points reveling enemy locations briefly. Which is odd, cause like I said, it should only be briefly....
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  10. #1470
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    Quote Originally Posted by PublicVermin View Post
    Hey, bud, when you get this, does it say "scanning" on the right? if so, that is the Sensor OBJ, when a team captures that, it scans the map at points reveling enemy locations briefly. Which is odd, cause like I said, it should only be briefly....
    Thank you very much for the offer of an expalantion but when the above occurs you have an audiblevoice telling you that the OBJ has been captured and you can also see the the sweep of detecton.

    Again thanks for reply it seems the community cares more about replying. That said the issues here are just to overwhelming to change my opinion, everything you do in this game has an elemement of feeling wrong. Small things like Soldiers taking an age to turn 180 degrees whist ADS but on the other hand can run forever to the massive issues with lag and the fact that you can be killed by inaccurate spray when already around a corner. You never feel in complete control of your Soldier!

    It's just s**t and Ubisoft are the worst-of-the-worst.
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