
Originally Posted by
xtraordnry0129
Look at Kozak(player) in 05:10~05:15 in this video.
Kozak, the playable character, 'pops' into position. The transition from the cutscene to gameplay is pretty unnatural.
Now check this one out. Watch 00:49~00:51
The transition is rather smooth and natural.
In the first video, look at the player's character at 05:10~05:15. When the control is handed over to the player, the character suddenly, like POP!! and his whole body turns facing forward. Sudden unnatural stance adjustment. <-I think this is the proper term.
'm not saying you should change the camera angle. I'm just saying you could make the character just stand there rather than suddenly -almost like teleporting- turn to face forward when control is handed over to the player to make it look more smooth and natural.
Also look at Kozak's hand at 23:53~23:59 in this video.
The mounted minigun is moving on its own when the character's hands are holding nothing but thin air.
I hope you guys release a patch to attend to these issues.
These issues might seem trivial, but it does keep players from being totally immersed into the game.
I'm just worried that a lot of game developers these days just focus on aiding multiplayer issues and do not SP campaign problems at all after release and you guys might be the same. I hope not. Really.
Please, make the SP campaign experience better by swiftly and thoroughly fixing these issues, and many others that degrade the gaming experience during SP campaign. Please do not leave this game looking like an unfinished product. Right now, it kinda does.
We've been waiting for this game a LOT.
I hope this, and feedbacks which are more to come lead to actual improvement of our gaming experience, both SP and MP.
Thank you.