Please use this thread to post your feedback.
Remember some may not have the game yet so please avoid posting any spoilers.
Please use this thread for bugs and issues http://forums.ubi.com/showthread.php...-issues-thread
We care very much about the game and the community; we have a team of forum managers, the GRFS ComDevs (myself and Ubi-Antoine), and the GRFS teams who read the forums continuously. This being said, the sheer volume of posts is more than we can reply to individually - as an example the GRFS forums had roughly 30,000 posts and replies during the beta period. Everything is read and someone replies to all of the hot-topics and trending issues when we are able. We also disseminate information through as many communication channels as possible (ghostrecon.com, facebook, twitter, etc). We would love to post replies more frequently, but we have to balance time spent writing posts with time spent reporting issues, generating community content, supporting the dev team, etc. - It is a personal goal of mine to improve in this respect and if you feel I'm not communicating enough in the future, please feel free to call me out on it.
Communicating details and dates is important - Ubi-Antoine and I strive for as much transparency in this process as we are able. As much as we want to get information to you as quickly as possible, it is also important that we provide a high a degree of accuracy. In the past, the community and the team have both been burned when information has been released too soon: dates or details get change and people feel slighted. We don't hold back information once we have an accurate picture to share, but we work very hard to avoid conjecture and speculation. Sometimes the best answer that can be given is a "we're working on it" and a promise to follow up when we are able.
Frequency and consistency of game updates are important to us, we pushed this hard in the beta and we are working to do the same with release. The server issues of the past couple of weeks have put a slight delay on this, but this is a high priority of the team and it is something we are resuming shortly. I also want to make it very clear that while our desire is for frequent updates and tweaks, the process cannot move at the same pace as during the beta. Because the game is in release, the verification and testing process for updates is longer - while it is never our intention to unbalance the game with an update, in release we need to be doubly sure changes are working as intended.