07-19-2012, 10:18 PM
Stockade needs an exp buff, as it is now you might as well get 0 exp.
A 15 minute game of conflict generally nets me 8~10k without any multiplier.
A 10 minute game of stockade nets 3k tops.
07-20-2012, 12:53 AM
GOD AWEFUL HORRIBLE TERRIBLE, UNACCEPTABLE ONLINE PERFORMANCE!!!! The lag is absolutely disgusting...fix it! Why the hell are people who are running 2 Meg DSL consistantly hosting?????!!!!!!
07-20-2012, 01:17 AM
I like stockade but I agree there needs to be a xp boost on this gametype. it just way to little xp for what you work for. and I would like a timer for how long you can be behind your spawn barrier when you spawn. lets say 30 seconds. once you leave the barrier you can go back in for only 10 seconds more.
07-20-2012, 09:53 AM
My suggestion to increas xp in stockade is to make successive kills without dying increase xp. so 1st kill=50, 2nd kill=100, 3rd kill=150 and so forth
Last edited by XxxCHANDAWGxxX; 07-20-2012 at 09:55 AM.
07-20-2012, 07:12 PM
I'm at PS3. First off, GRFS is the best game I have ever played that intensifies the need for Team coordination gameplay. Connection problems still messing experience but fixes are doing the work and there's some fixes left also.
Stockade is really heart pumping, specially when you know you're the only left and everyone is expecting a miracle from your part! Like OMG should I move or chicken out LOL! (Kicking the enemy squad being the only one alive is insanely awesome!)
Now DEVS, some things to consider "fixing" or more likely tuning up:
1- Since connection to server loss is something that doesn't want to disappear at all (I understand MANY factors can contribute to this problem), please allow a "spot reservation" of 1 minute so the system doesn't replace that lost spot in the team and help opening a window to try join back the game. I have experience the Connection loss problem at middle game with my friends to find out the room is Full just seconds after I got disconnected.
2- The list of friends to invite (when you have many friends) is too long to scroll down and not easy to spot. I suggest filtering if or only showing who is on GRFS in a separate Tab and another to those who are online only. Otherwise why do I need to look for a friend to invite between those disconnected on the PSN?
3- New DLC weapons, although lesser in preference than those unlocked in the progression system, they are better than starting weapons for a lvl 0 char. Should they better get unlocked like in progression system or they are an end product for those who paid extra for the DLC (in wish case is ok with me)?
4- Mic was fixed after Title Update. After DLC it went naughty again. It only happened to me two days after DLC. Yesterday it run smoothly. Hoping it is a network problem at my end not another bug. Will report back if things gets messy.
5- Cant tell if the connection problems are cheaters attacking the system as it used to happen on Metal Gear Online with the famour DDoS attack. But if things like this are the ones operating "behind the screen" and you (the reader) knows or is somehow part of it, please #$%$#$ @#%$#@#$ @#$%%## ok! For the Devs I suggest creating the famous "virtual prison" concept (can't tell if such idea can be added to current release) that Max Payne is using in its MP.
The type of community that relies in cheating to just be "the best" in their fantasy world is IMO are the same kind of "trash" that can take out the life of others without mercy. Since death penalty is something that most oppose to, then do the "virtual prison" and let hem handle between the same kind. The death penalty (Permanent ban) is my favorite choice but since is $$$ business at your end and they to pay for DLC then do the "virtual prison stuff" (even the God Spells and God himself instructed for death penalty with rocks as the right justice for murderers...interestingly)
Well happy gaming (for the community that does it the honest way) and #$%^$ %^^$ (for you cheaters out there). good day!
07-21-2012, 08:05 AM
Question- does anybody els feel like the armour piercing round dont work as it was intended to do? It dont give more damage to a target, and dont penetrate light objects.....
07-22-2012, 10:57 AM
I think it makes killing rifleman easier who wear light "armor"..I think?
07-22-2012, 05:40 PM
I really don't see how this game was released....This has to be one of the most unpolished shooters that I have ever personally played. I see that all game companies are just going the way of EA--take a good idea, rush the production, cut as many corners as possible, make the game visually pleasing, keep the budget low, make add-on content that costs the consumer more, patch the game in a superficial manner once in a while, then sit back and collect. <3
07-22-2012, 08:25 PM
the game wasnt finished no but atleast there taking time in making it better. its a good game but some issues with gun balancing is whats putting me off. eg. hip firing sniper rifles and the radius of the intel sensor on conflict is too big!!
07-23-2012, 05:25 PM
Please fix your netcode.
This way I can stay connected and finish a game, thanks.