# Thread: Onslaught suggestions | Forums

1. ## Onslaught suggestions

I didn't like how in order to win the round in Onslaught, a team would have to capture all three capture points. I feel the overall score should be calculated based on how well team 1 captures their territories relative to team 2. In other words, if team 1 was on offense first and capture only A and in round 2, team 2 captures A and B but not C, team 2 should win for capping more territories that team 1 regardless that C wasn't capped by either team. Just like how it would calculate in Conquest.

What do you guys think?

2. I do that already, in my head. If my team is up against a particularly difficult opponent, I take pride in taking more points than they do, even if the game doesn't make it explicit that I won. However, I agree there should be some kind of tweak to the system. What that tweak should be, I do not know.

3. You could also appy this same math to conquest maps if they ever go back to 2 Rounds.

End of the game.
End of Round 1:Team A capped 4 points and Team B only capped 1.
End of Round 2: Team A capped 2 points and Team B capped 3

Final score: Team A 6 points, Team B 4 points
Team A is the overall winner.

It would give people in Round 2 that lost Round 1 a higher incentive to push the enemy back to acheive a victory rather than just a draw.

4. Originally Posted by DegenesisRein
You could also appy this same math to conquest maps if they ever go back to 2 Rounds.

End of the game.
End of Round 1:Team A capped 4 points and Team B only capped 1.
End of Round 2: Team A capped 2 points and Team B capped 3

Final score: Team A 6 points, Team B 4 points
Team A is the overall winner.

It would give people in Round 2 that lost Round 1 a higher incentive to push the enemy back to acheive a victory rather than just a draw.
I've had this exact same thought, I posted it in the Suggestion Thread. You should as well, to increase the chances that one of the devs takes the idea to heart.

5. ## Great ideas!

Great ideas, rather than change the round winners, just use the stats as a match tie breaker.

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