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Thread: Can you stop AI from getting stronger? | Forums

  1. #11
    Junior Member
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    May 2012
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    I may have given the wrong idea with the title of my post. I'm not really saying that the AI is too hard. I haven't even played enough to know whether it is or not.

    During the first mission, as soon as I received the message that the AI forces were growing as time passed, I stopped playing. It's the same reason I stopped playing Fantasy Wars.

    In turn based games I don't like to race against the clock. I like to take my time and fully explore the map. If the designers want you to hurry and use as few turns as possible, that's fine, it's their choice. But I don't want to play that game. I'd rather they set the encounters at the strength they think is appropriate and I have to figure out how to beat it.
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  2. #12
    Unfortunately, that's a problem with map design, not the game itself. If you play custom games, the AI does not grow in the manner you are speaking - it strictly hires out of its unit pool, which is too little late game becasue the AI is not robust enough to expand aggressively. The campaigns are scripted so that unit growth is exponential. At first I thought it was a problem, but the more I played the less I noticed it - and the more I began to like the epic scale of battles. There were only a few missions that struck me as needing a rush (Necro 1, cause that's the first map I played, Inferno 1, and maybe haven 2). I clear out all areas when I play, and I still won on the hardest difficulty.

    If you want an AI to match you move for move, you won't find it. If you're looking for a challenge, its definately there. Now we just need a harder difficulty.
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  3. #13
    Btw, AI has an astonishing hatred for liches...
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  4. #14
    Quote Originally Posted by Mettyx View Post
    Btw, AI has an astonishing hatred for liches...
    hehe. Yeah. Actually was the first episode of the Necropolis campaign that made me look on the forums to see if anyone else had reacted to the cheating AI opponents. You know.. Week 9 - 280 Griffin Elites. I had been quick, and I punched through as much as possible to get to the towns. Defeated everything in a direct line towards the goal with minimal loss. And the AI still magicked 280 Griffins out of a hat when I came to the castle moat.I still defeated them in the end, and raised every army I lost, and so on. But good grief. 280 Griffin elites. Any single unit on the map just walked out and casually annihilated my entire army several times. One fight had so many Marksmen that over 100 Ghosts had difficulty surviving the counter-attack. While under a 25% strong weakness spell...anyway. Mostly, I think I just thought it was unfair. And that I was used to playing Necropolis in the way that I would have the abilities to raise skeletons and ghouls after winning a battle. So my undead minions would grow without having to recruit at the towns. That didn't work here.
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  5. #15
    Has anybody played map "Katz und Mouse" from maps4heroes.com? I tried it on normal dificulty (for heaven) and it seems too dificult for me... All those neutral stack blocking everything at the beginning are slowing my development too much, while AI players are progressing
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  6. #16
    Quote Originally Posted by Raldor View Post
    I may have given the wrong idea with the title of my post. I'm not really saying that the AI is too hard. I haven't even played enough to know whether it is or not.

    During the first mission, as soon as I received the message that the AI forces were growing as time passed, I stopped playing. It's the same reason I stopped playing Fantasy Wars.

    In turn based games I don't like to race against the clock. I like to take my time and fully explore the map. If the designers want you to hurry and use as few turns as possible, that's fine, it's their choice. But I don't want to play that game. I'd rather they set the encounters at the strength they think is appropriate and I have to figure out how to beat it.
    It is not really a race against the clock, in that once you get established, your strength will grow faster than the AI. With a few exceptions, flawless victories get easier after the first couple weeks.

    It is true that the best strategy is to be aggressive in the first week or two. As far as possible, do not double back to your town. Instead, hire a second hero to ship fresh troops to your main army.

    The advantage of growing AI forces is that you get ridiculous rewards for clearing the map at the end. You will have little difficulty dispatching a couple thousand enemies in a single battle. Nevertheless, XP grows with enemy army size. Leveling your dynasty or dynasty weapons gets ridiculously easy. On normal, I managed to reach Platinum level by the end of the second Haven map (i.e. the 8th map).
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  7. #17
    Senior Member
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    Dec 2011
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    Quote Originally Posted by Raldor View Post
    I hate having to hurry in turn based games. Is there a way to turn off the enemy scaling?
    I never hurry playing this game (often running into Month 6/etc), and I rarely run into any issues. If you have issues, you are playing badly...
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