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Thread: Devs GRFS perfect Campaign DLC idea.. | Forums

  1. #1
    Member glasscut's Avatar
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    Devs GRFS perfect Campaign DLC idea..

    As a fan of previous Ghost recon games, i have to say i am fan of the Metal Gear series of games as well.. I was thinking since games like Socom, Ghost Recon, Metal Gear all have special forces units one of the best thing some of those games had were "Timed Missions". I was thinking that adding some timed missions will be great and sorta like the ultimate challenge. I mean we are plagued with first person shooters and things like the pit in CoD is not exactly fun. So how about it Devs ??? you can do it..
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  2. #2
    Senior Member Hortey's Avatar
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    There are timed areas in the missions already which I find annoying because I hate HUD elements... especially timers and useless indicators I don't want to see.

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    Member UK ICEMAN UK's Avatar
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    Im with Hortey, I hate timed missions, maybe its because Im old and my zimmer frame isnt as fast as it used to be to get to where I need to be in time!
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    Member NinjaOnFire's Avatar
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    The should put in a perfect mission mode, where you have to play on Elite, bullet damage is realistic (a shot to the leg and you could just about crawl) and all missions are times to within the parameters set by the story.
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    Senior Member Kaiskune's Avatar
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    I disagree, Timed missions are never fun in my eyes. I can understand the need to give a sense of urgency by even when there is a huge time limit alot of players start to panic, then start rushing through the mission and start making stupid and reckless mistakes which ofter slow the team down even more. n ot every friend I play along side can keep a clear head when up against the clock and with one that's a complete numpty and always rushes ahead. timed missions will only encourage him to rambo even more

    the HUD is already cluttered up enough i dont think we need a digital timer getting in the way as well

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    Senior Member Bassie52's Avatar
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    8 player co-op missions, next to extra campaign..with enemy AI set up in every street and let them defuse bombs all over the place..only you have to defuse 2 bombs at the same time, or else they will go of..so you have to split up in 2 groups, but still work as a team..you can approach it in stealth, but when you get detected, enemies wil come from every direction..You have to consider that the other group could be waiting for you at there bomb location and that the enemy will get to them, if your team takes to long, to get to the bomb..this way you have to keep an open radio, so they can set themselfs up defensefly first and when you get to the bomb, they can start defusing theres..and ofcourse with the use of the confidence system, it wil go faster..
    You wil see a time line appearing in your hud, with there bomb defusing progress and one of yours above it..there can be a small difference but not to much (depends ond the difficulty), or else they wil go of..
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  7. #7
    Senior Member sameer_monier's Avatar
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    Quote Originally Posted by Kaiskune View Post
    I disagree, Timed missions are never fun in my eyes. I can understand the need to give a sense of urgency by even when there is a huge time limit alot of players start to panic, then start rushing through the mission and start making stupid and reckless mistakes which ofter slow the team down even more. n ot every friend I play along side can keep a clear head when up against the clock and with one that's a complete numpty and always rushes ahead. timed missions will only encourage him to rambo even more

    the HUD is already cluttered up enough i dont think we need a digital timer getting in the way as well
    Totally agree, I find timed missions no fun at all, I like to be as slow as possible, to take my time, and move strategically.

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