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Thread: Penalty to quitters! | Forums

  1. #21
    Quote Originally Posted by Tx_Smitty View Post
    !

    This mite be true and i never said i dont understand that there is a limit of players on the beta that play, and that the match system isn't working that good , we all know that !
    I was just indicating that there was a lot , not just one or 2 games, like 6-7-8 games where people where just quiting and i don't think they where all cause someone was asking them to get into a FT or DC'in it was like they didn't even want to play unless they was in a team that had 3-4 high lvl people in it.
    Was going to post some stupid stuff about how people like to troll here ....put im not going to put myself to that lvl :>>>>>>troll hater <<<<<



    For 15-20 years i have been a mentor of kids and the sports they play and have never said its ok to be a quitter and that a quiter will never help or get you anywhere in life .
    and a penatly should be and was put on anyone that quit any of my teams ,games they played in or teams they was post to be in!
    I would say if you play and lose that, that is what builds integrity and maybe you need to look up that word and stop trolling me for my opinion

    Well thats the problem with people like you that want to to control what everyone does. This is the internet not real life and last thing people want to do is come from real life of rules and regulations to a game full of rules and regulations. You think anyones going to play this game being forced to play a round with no rewards at all then getting docked rewards for leaving lol. They will just uninstall and go play something else where you can come and go as you please.

    This games about making money and they would be stupid to try and penalize people any further then what they currently have. I think what they have is to much already for alot of reasons some listed by those above me and in my past post.

    When i make posts i don't usually address certain posters but a general response to all the posts i read with an opinion. So your troll comments are way off base. I get sick of people that want to make lists of rules and regulations for games and cry and whine till they get there way. All people do that whine is get stuff nerfed and make for a boring dull game. Numerous people that i have gamed with recently have said they are taking the fun out of this game or that they didn't like the direction it is going. I'm not of the opinion currently but if people such as yourself come on here and beat there drum about things in a beta that are unproven in a full release state im heading that way myself. Once devs put something in a game its hard to get it taken away in the future and thats just from past personal experience in gaming. Don't rush to judge things that are incomplete.

    If you having such difficulty with quitters i suggest you find some friends and run fireteams. If you need a list of good players to team with im more then happy to provide it to you. There is alot of talent in this game and you should have no trouble finding people to fireteam with on a regular basis.

  2. #22
    Well as we move on to the next phase Im sure a lot of the problems that we have will be addresed and things will not be as bad as they was .
    and a lot of the probloms that we get are not even softwear related and to promote some for the actions that people do is up to you !
    I for one don't try and say something about someone thats is not true : Like ...
    Well thats the problem with people like you that want to to control what everyone does
    .
    Im not here to try and Control anyone !
    and
    You think anyones going to play this game being forced to play a round with no rewards at all then getting docked rewards for leaving lol.
    I never thought anything like this ! I for one want them to bring the loot table back + add some better loot
    and i have friends but i like to play the pugs and find new players thx for the suggestion tho...
    In the meantime could you plz refram from trying to put thoughts into peoples heads of what you think i think ! and things you think I said.
    thanks !.... people plz dont uninstall things are going to get better and we are all going to have a blast !!!
    One way to live One way to die.

  3. #23
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    I also think the better fix for this is around match making. We have all been in fights with 6 recons trying to snipe and not cap. People that won't talk on comms. I remember a fight where people just danced around at the spawn point or tried to shoot designs on walls.

    When the game gets more match modes, or puts "real" players together more often, I think satisfaction will go up. Maybe until then give the people that stick it out a small bonus.

  4. #24
    For those of you who didn't bother to read Stunmunster's post, I believe he's on the right track with a solution:

    Quote Originally Posted by Stunmunster View Post
    I've seen this handled pretty well in another game. There was a visual indicator next to the players name for leaver status (green, yellow, red) You could leave a few games and stay green but drop too many then it turns yellow then red. You could earn green back by simply completing a few full games. It's important with this that there is an opportunity for players to change games during matchmaking before the game starts. Then most players want to avoid leaving because other people will not want to play on their team. Also DC's need to put you back in your game when you re-log.
    I propose that (1) players who leave matches accumulate timestamped "leaver flags" on their account that will each expire with a fixed time frame. Once you accumulate enough of these flags (i.e. more than X amount before any of them reach expiry), (2) you achieve a "leaver" status (until they begin to expire one by one). The end result of achieving a "Leaver" Status, is that you (3) get placed in matches only with other players who are "leavers" like yourself.

    The final message is that players who are not leavers can be assured they will have a decent (barring matchmaking woes) experience with full teams on either side. Leavers will also have an experience they are used to as they will likely be in matches where people drop willy-nilly for whatever reason.

    We don't have to use punitive measures to penalize people for anything, we just separate out the regular repeat offenders from the body of non-offenders. Problem solved, nobody loses RP, nobody cries, nobody suffers if they D/C once in a while because the system is flexible and lenient, and everybody gets to play or quit as much as they like.

    --END

  5. #25
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    im not a rage quitter, I just know I'm not going to have any fun when the only one on my team that knows which way to point their guns is me... This is a game it shouldn't force people to suffer 10minutes of rape just because matchmaking universally sucks.

    Punishing them for quitting is like punishing them because a machine cannot look at two people and predict they'll work great together, never mind attempting to group 6 people together.

    I've been in a match were 3 lvl 30's were on the other side and on my team consisted of 2 lvl 12's and the rest around lvl8 and me a lvl 8 and I was the only one with a positive KDR.
    Last edited by xT3MP3STx; 05-15-2012 at 02:36 AM.

  6. #26
    I think Critical is right, when there are many hundreds of players if quitters are replaced as fast as they drop it may not be an issue at all. You wont see 4 v 8 like you do now in beta.

  7. #27
    The biggest crybabies are those trying to convince real gamers that thier piddly little excuses for rage quits make any sense to anyone but thier self-centered insignificant minds.

    BIG penalties for quitters is the best answer. Loss of level, timer lockout of next join, loss of RP are all called for. If you don't want to play a game that randomly places you with others, then don't play.

    And quit stomping your baby beet while waving your angry little fists impotently in the air.

  8. #28
    GRO Community Leader Freelancer852's Avatar
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    I don't think we need to resort to slandering people who quit, but I have to agree that quitting repeatedly just to get a match that suits your preference is bad sportsmanship.

    The cool thing about developing games, is that you can likely tell if someone legitimately quits or if they crash/DC. Crashes and disconnections shouldn't be penalized, and if you reconnect within a minute they should probably reconnect you to the same game you were in. People actually quitting repeatedly should be given progressive penalties. Unable to play for 5 minutes after the first quit, 10 for the second, etc... These should expire after a certain time as well, so if you quit a game >> Wait your 5 minutes >> Then play and complete a match you only get penalized for 5 minutes the next time you quit. Hope that makes sense, I'll try and clarify if anyone wants me to.

    Someone mentioned a good point, quitting a game because a friend logged on and you want to go play with them shouldn't mean you get penalized. There's an easy solution here, make it so if you quit a game you can't immediately play again unless you join a fireteam (potentially with someone on your friends list, to prevent people from just randomly grouping up to circumvent the system).

    There are definitely fair solutions out there. I know that a lot of people have obligations they need to deal with daily, so intermittent 5 minute penalties shouldn't really effect anyone that needs to legitimately step away for awhile.
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  9. #29
    Quote Originally Posted by Freelancer852 View Post
    I don't think we need to resort to slandering people who quit, but I have to agree that quitting repeatedly just to get a match that suits your preference is bad sportsmanship.

    The cool thing about developing games, is that you can likely tell if someone legitimately quits or if they crash/DC. Crashes and disconnections shouldn't be penalized, and if you reconnect within a minute they should probably reconnect you to the same game you were in. People actually quitting repeatedly should be given progressive penalties. Unable to play for 5 minutes after the first quit, 10 for the second, etc... These should expire after a certain time as well, so if you quit a game >> Wait your 5 minutes >> Then play and complete a match you only get penalized for 5 minutes the next time you quit. Hope that makes sense, I'll try and clarify if anyone wants me to.

    Someone mentioned a good point, quitting a game because a friend logged on and you want to go play with them shouldn't mean you get penalized. There's an easy solution here, make it so if you quit a game you can't immediately play again unless you join a fireteam (potentially with someone on your friends list, to prevent people from just randomly grouping up to circumvent the system).

    There are definitely fair solutions out there. I know that a lot of people have obligations they need to deal with daily, so intermittent 5 minute penalties shouldn't really effect anyone that needs to legitimately step away for awhile.
    This is what im talking about , I agree with you all the way here thanks for your post here freelancer this is what needs to be set in force !
    There was another idea up there too

    For those of you who didn't bother to read Stunmunster's post, I believe he's on the right track with a solution:
    Originally Posted by Stunmunster
    I've seen this handled pretty well in another game. There was a visual indicator next to the players name for leaver status (green, yellow, red) You could leave a few games and stay green but drop too many then it turns yellow then red. You could earn green back by simply completing a few full games. It's important with this that there is an opportunity for players to change games during matchmaking before the game starts. Then most players want to avoid leaving because other people will not want to play on their team. Also DC's need to put you back in your game when you re-log.
    posted by Xevious_Exile
    I propose that (1) players who leave matches accumulate timestamped "leaver flags" on their account that will each expire with a fixed time frame. Once you accumulate enough of these flags (i.e. more than X amount before any of them reach expiry), (2) you achieve a "leaver" status (until they begin to expire one by one). The end result of achieving a "Leaver" Status, is that you (3) get placed in matches only with other players who are "leavers" like yourself.

    The final message is that players who are not leavers can be assured they will have a decent (barring matchmaking woes) experience with full teams on either side. Leavers will also have an experience they are used to as they will likely be in matches where people drop willy-nilly for whatever reason.

    We don't have to use punitive measures to penalize people for anything, we just separate out the regular repeat offenders from the body of non-offenders. Problem solved, nobody loses RP, nobody cries, nobody suffers if they D/C once in a while because the system is flexible and lenient, and everybody gets to play or quit as much as they like.

    --END
    Only thing with this is that i think with the match makeing system being worked on right now that this would be to much to ask for at this time but could be a good idea to try to put in for the open beta
    Last edited by Tx_Smitty; 05-15-2012 at 10:12 AM.
    One way to live One way to die.

  10. #30
    Quote Originally Posted by Xevious_Exile View Post
    I propose that (1) players who leave matches accumulate timestamped "leaver flags" on their account that will each expire with a fixed time frame. Once you accumulate enough of these flags (i.e. more than X amount before any of them reach expiry), (2) you achieve a "leaver" status (until they begin to expire one by one). The end result of achieving a "Leaver" Status, is that you (3) get placed in matches only with other players who are "leavers" like yourself.

    The final message is that players who are not leavers can be assured they will have a decent (barring matchmaking woes) experience with full teams on either side. Leavers will also have an experience they are used to as they will likely be in matches where people drop willy-nilly for whatever reason.

    We don't have to use punitive measures to penalize people for anything, we just separate out the regular repeat offenders from the body of non-offenders. Problem solved, nobody loses RP, nobody cries, nobody suffers if they D/C once in a while because the system is flexible and lenient, and everybody gets to play or quit as much as they like.

    --END
    Just using your post as an example - I don't think hanging up quitters is the best solution. The goal should be to minimize the source problem - to encourage them to willingly complete matches, not penalize them and track their activities, nor force them to begrudgingly finish a game. Most of this issue will likely be resolved when we have a larger pool of online players. Meanwhile, I'm on board with the current solution of forfeited XP/RP gains for aborted matches.

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