Well there defiantly is a considerable missing element to Ghost Recon here, and that is the maps. But there are large excuses for this that make a degree of sense. It's obvious they're not trying to push the market too strongly, and that might be a good decision if you spread it out over the next 5 years. If you're looking at it as far as competition goes, it'll put the COD franchise on the side of having to introduce more unique aspects instead of refineing and expanding on the ones previous titles have made. But the sad reality is, tactical shooters, stealth games and related styles are being heavily mixed with gamers who want a here and now style of gameplay. Like number of kills, and explosions every 30 seconds and so on. They don't have their own patience and drive yet to take chances, to screw up and to most importantly make things happen in a game. It sounds incredibly stupid when I write it out, but it's sorta the truth, atleast from my point of view. It's just a game sure, but the style of gameplay is extremely different. So if they want to keep a franchise alive, they might be bending to adhere to the more quick shooting gamer. Tbh I played way to much of that first map in GR when I was younger. I just loved the environment, the patience and Time it took to move from place to place. Setting things up and taking control of areas ect...ect.. It's not here. What's here is an extremely intense in your face game style in close quarters. If you couple this game style, with Ghost Recon's maps for a future release of Ghost recon, you have a brilliant combination. Right now to me GRFS is just grfs. It's fun as hell, but the other aspects are slightly diluted. Whether that is for getting the current gamers up to date on techniques and game styles or some other reasons Idk. But this game isn't a flop, nor a true insult to GR fans. I would suggest mentally hibernating certain wants if you wanted this game to be GR.
Anyhow, it's difficult for them to keep a particular style of gameplay alive, because common.. look at how society and people go. They want. Now.. now... now... gr was never like that for me. It was a unique game...blah..blah.. you get my picture in anycase. To develop the perfect GR game, ..well theres alot that goes into that. Tbh, we can't knock it completely no matter how it goes. Single player and guerilla mode look immensely fun. If they range anywhere like the original GR, it'll be a dose of a potentially great sequel if the fans now keep the idea alive, and encourage features and methods for the developers to work off of.
*edit*
lol, it was an honest question considering when I asked you. Not a child like "do you know what you're talking about" statment trying to trap you mate..

lol...