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Thread: Impressions on Multiplayer? | Forums

  1. #1

    Suggestions for Multiplayer?



    It looks exciting but I'm worried about one thing though. Are the maps going to be big? Because grouping together would be more interesting if you actually have to search for the enemy scout team or something. And when you encounter the other team, it will be intense because you have the opportunity to use your environment any way you want. The player would have a lot of wiggle-room for the way they want to tackle the objective. It wouldn't have to be the same battlegrounds over and over like COD. I know the map editor will take care of the variety problem but how much space will the players have to make a strategic approach since multiplayer is focusing heavily on team-play this time around. Making maps bigger or at least giving the option to make them huge would create a great opportunity for the players to encounter a variety of battles without actually knowing the location enough to keep every corner or spot in their head.

    Here is my idea of search and encounter.
    Equipped with a map and a heavy machine gun, you slowly walk past a few trees with your allies almost giving you flat-tires from keeping so close searching for a good vantage point. But suddenly really loud gun fire and tracers are fly at your team out of the bushes overlapping the voices and environment sounds, making them harder to hear. You rush to a tree and throw a gas grenade in search of one of your partners trying to escape for a last battle cry as a boost. Then you all charge into the dense forest and start a close-quarters brawl. trying to hide and shoot at the same time while your buddies pop around the corners with shotguns and start tearing the place apart. In a desperate attempt to get away, you and your team run in the same general direct while one guy tries to fire off rockets at the enemy's general area to keep them back. Now with the opportunity to flank, the team tries to get higher elevation and starts keeping their eyes peeled again this time ready to unload on the first person they see.

    My suggestions for combat:

    - Make the guns very loud like (85-90% overlap). Make them overlap the character voices to where your guys have to scream. (It adds to the intensity)

    - Can there be more character combat shout outs like in Battlefield Bad Company 2. Where there's chaos, guns, explosions, and the characters scream random stuff like normal people would? Having quiet character models running and shooting gets a little "blah".

    - Make explosions even louder overlapping the guns and just about everything else. (Like 95% overlap) - Would there be any way to make the screen shake or something when the player shoots a heavy weapon, takes damage, is caught up in chaos?

    - Will this game have destructibility such as blowing up shacks and blowing walls off of small wood houses.

    It's funny how there will be an option to kill or spare the enemies at the end. You know every single person is gonna wanna be a jerk and slaughter them just to troll the other team! People who play FPS love to kill virtual people! LOL But that's a nice touch! Good job Ubisoft! I suggest adding new ways to execute them for each map the teams fight on. So how will that work? Do the team members vote on it or something? LOL It would be cool if that happened.
    Last edited by xIxNxSxAxNxEx; 05-11-2012 at 03:34 AM.
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  2. #2
    So far from what I've seen the guns sound OK. Definitely better than FC2's... but still sort of arcadey sounding. I'm fine with that. I was really nitpicky on Ubi about the weapons audio and while not 100% satisfied I am pleased to hear them sounding more like guns and less like CoD-esque bad static code.
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  3. #3
    Senior Member Ix Johnnien xI's Avatar
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    0:48 Since when was reviving team mates a "class specific affair" in Far Cry?
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  4. #4
    Senior Member iiiNero's Avatar
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    for me the gunsounds are the best in a Game so far. ( BF3 was realistic and also good but i like it when it sounds like power and i dont think they sound unrealistic in FC3)

    and the maps will be same size as on FC2. i dont know if this only counts for Map Editor but i dont see why it should be different in the official maps

    but i hope they will take the gun sounds from the MP in the SP. cause the AK sounded way better in the PAY videos then it does in the e3 2011 videos
    Last edited by iiiNero; 05-11-2012 at 06:02 AM.
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