I feel like at least a couple of the mini-games aren't really fair rewarding:
What I'm saying is that can you make these just a bit more easy and fair-rewarding? Thank you.
- Blood lab - very rewarding; Collecting cells for critical patients is okay, but clinic patients have 3 times more red cells which may disrupt collecting platelets and white cells sometimes. I want some of the clinic patients to have less red cells to deal with like the critical patients. A good player can get between 15-20 matches per game, avg. $120 per game.
- MRI scan - half-rewarding; A good player can get up to 15 matches per game, but for much less than Blood lab, avg. $65 per game. I think this one should be more rewarding when someone gets that many matches.
- Surgery - semi-rewarding; If the stitching is just three lines, one can get about the full $50 reward, but if it is 7 zig-zags, it is much less because it takes longer. I think if it's a small stitching, you get full reward within short time. and for longer stitching you get full reward within a little longer time.
- Injection - semi-rewarding; Sometimes the dots move slow, sometimes one dot moves faster. When it's slow, a player can get the full reward withing a second. But when the faster dot means the player has to wait an additional second, I think the player should still get the full reward for injecting within 2 seconds.