Except it's really not. Blitz is more fun by a long shot, and as someone who ran with blitz almost the entire beta phase, I want to make sure this next statement holds weight. After that last patch, I was attempting to use blitz as normal (as I had the entire phase) - but much to my dismay the shield now appears to be made of paper. I was continuously cut down within a second or two of leaving cover - whether this was due to the shield tweak, or the smg/lmg changes I don't know for certain, I can only say that it suddenly became unusable. At that point, I came to the forums and saw this thread, read about the buff - and since i was (as I'm sure everyone on the forum has noticed) talking trash about heat for a long time, and decided to give it a second chance.
Originally Posted by chemzero
Heat feels pretty strong now - but not in a good way. It's still not much fun to use, almost completely non interactive, and has possibly the stupidest binding link to zoom with it (next/previous weapon? REALLY? that seriously needs to be changed). Now that it lasts so long, you can actually kill people with it pretty easily - it still takes way too long to do so though - but at least it's not completely gimpy doing 40 dmg before it ends.
Attempts should still be made to make it a more fun ability to use and not just leave it as a 20 second duration lockdown.
If blitz was still as effective as it was pre-patch, then no, it would not be a difficult decision at all. Blitz is infinitely more fun (but it still needs work) than heat, and it lets you take out some guy who is cowering behind cover that heat won't touch - but it has a lot of warts too due to it's nature.
Originally Posted by chemzero
Also, you seem to be suggesting that blitz is useless unless you have already flanked the enemy (a sentiment I would agree with from the last changes I saw).... However that really doesn't sound very blitzy to me.
Considering the vulnerable position blitz puts the assault in when it's used and when it wears off, it needs to be far more effective in protecting the assault while it is engaged, and for the love of all the waffles on the planet, let blitz navigate over obstacles and through windows the same as every other ability. Super annoying to be chasing someone down only to have them jump over a 2 foot ledge and now they're free and laughing at you. I really wouldn't be opposed to blitz either doing a small amount of damage when it smacks someone, or cancelling active abilities (my preference) when it hits. If it cancelled active abilities, it would no longer be a terrible easter egg hunt when you manage to hit a cloaked recon - and the assault wouldn't have to stop to be the only one able to kill the spec who just popped aegis - plus it would be a decent counter for heat (I guess since heat doesn't effect it).
I think it only makes sense for the blitz shield when it hits someone to behave in this manner. Either way, it still needs to provide more protection.