# Thread: How does scoring work? (FAQ) | Forums

1. Why do we need to 100% a song to determine how many notes it has? We know that the score per note is 100,000 divided the amount of notes in the song... so just play the first note and take the number of points you get for it and divide that into 100,000. Would this not work the same?

2. Cloud, that can work for songs with only a few notes, but for songs with lots of notes, it breaks down. If you play the first note and see 89, how many notes does the song have?

3. Originally Posted by cgeorg
Cloud, that can work for songs with only a few notes, but for songs with lots of notes, it breaks down. If you play the first note and see 89, how many notes does the song have?
Wouldn't it be either 1123 or 1124 notes?

4. Nope, RS keeps track of your score as a floating point number, even though it only displays an integer - the number it displays is rounded up. Any number of notes between 1125 and 1136 would result in a first note of 89.

5. Originally Posted by cgeorg
Nope, RS keeps track of your score as a floating point number, even though it only displays an integer - the number it displays is rounded up. Any number of notes between 1125 and 1136 would result in a first note of 89.
Ah, ok good point. Well then 100% still might not be necessary if we have a large enough sample of correct notes played (ie-30% of the song). This would work for a song like Public Enemy No. 1 where no one has hit either solo 100% yet (that I've seen). The next question I would have is this - does the base points per note ever change? If I have a song 95% leveled up would each note still be worth the same as if I had it 100% leveled up (meaning I can't score 100,000 in base score unless I am 100% leveled) or do the points allotted to each note change dynamically with the amount of notes you are actually shown?

6. Notes in a phrase that's leveled to 95% are only worth 95% of the base note value.

7. Originally Posted by cgeorg
Notes in a phrase that's leveled to 95% are only worth 95% of the base note value.
Thanks for the clarification!

8. Originally Posted by cgeorg
Selurevad, I added your counts to my spreadsheet. I left DLC that I didn't get off of the spreadsheet because I don't feel like having a bunch of 0 rows, so I guess either I should suck it up, or this needs to be done in another place. Maybe a place that already has a database with all of the songs, that would be able to use the statistic of a maximum possible score... *cough*
On it.

9. I confirmed today that video lag actually does affect MM scores. I played "I Want Some More" in MM after setting my video lag to 300ms (which is way higher than my system should be at), and got only a 6 note streak, and a sum total of 80k score. That is compared to my 204k the run prior to that when set to 0 video lag.

I don't actually know why video lag would affect MM scoring since you don't care about when the video is showing up in Master Mode Performances.

But there ya go.

10. Originally Posted by SeattleSauve

I don't actually know why video lag would affect MM scoring since you don't care about when the video is showing up in Master Mode Performances.

But there ya go.
It's probably easier not to output the display than to rewrite a section of code not to generate it.

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