Page 15 of 16 FirstFirst ... 513141516 LastLast
Results 141 to 150 of 159

Thread: How does scoring work? (FAQ) | Forums

  1. #141
    Senior Member
    Join Date
    Nov 2010
    Posts
    517
    Why do we need to 100% a song to determine how many notes it has? We know that the score per note is 100,000 divided the amount of notes in the song... so just play the first note and take the number of points you get for it and divide that into 100,000. Would this not work the same?
    Reply With Quote Reply With Quote

  2. #142
    Cloud, that can work for songs with only a few notes, but for songs with lots of notes, it breaks down. If you play the first note and see 89, how many notes does the song have?
    Reply With Quote Reply With Quote

  3. #143
    Senior Member
    Join Date
    Nov 2010
    Posts
    517
    Quote Originally Posted by cgeorg View Post
    Cloud, that can work for songs with only a few notes, but for songs with lots of notes, it breaks down. If you play the first note and see 89, how many notes does the song have?
    Wouldn't it be either 1123 or 1124 notes?
    Reply With Quote Reply With Quote

  4. #144
    Nope, RS keeps track of your score as a floating point number, even though it only displays an integer - the number it displays is rounded up. Any number of notes between 1125 and 1136 would result in a first note of 89.
    Reply With Quote Reply With Quote

  5. #145
    Senior Member
    Join Date
    Nov 2010
    Posts
    517
    Quote Originally Posted by cgeorg View Post
    Nope, RS keeps track of your score as a floating point number, even though it only displays an integer - the number it displays is rounded up. Any number of notes between 1125 and 1136 would result in a first note of 89.
    Ah, ok good point. Well then 100% still might not be necessary if we have a large enough sample of correct notes played (ie-30% of the song). This would work for a song like Public Enemy No. 1 where no one has hit either solo 100% yet (that I've seen). The next question I would have is this - does the base points per note ever change? If I have a song 95% leveled up would each note still be worth the same as if I had it 100% leveled up (meaning I can't score 100,000 in base score unless I am 100% leveled) or do the points allotted to each note change dynamically with the amount of notes you are actually shown?
    Reply With Quote Reply With Quote

  6. #146
    Notes in a phrase that's leveled to 95% are only worth 95% of the base note value.
    Reply With Quote Reply With Quote

  7. #147
    Senior Member
    Join Date
    Nov 2010
    Posts
    517
    Quote Originally Posted by cgeorg View Post
    Notes in a phrase that's leveled to 95% are only worth 95% of the base note value.
    Thanks for the clarification!
    Reply With Quote Reply With Quote

  8. #148
    Quote Originally Posted by cgeorg View Post
    Selurevad, I added your counts to my spreadsheet. I left DLC that I didn't get off of the spreadsheet because I don't feel like having a bunch of 0 rows, so I guess either I should suck it up, or this needs to be done in another place. Maybe a place that already has a database with all of the songs, that would be able to use the statistic of a maximum possible score... *cough*
    On it.
    Track your Rocksmith progress at http://rsevolve.com!
    Reply With Quote Reply With Quote

  9. #149
    Senior Member
    Join Date
    Oct 2011
    Location
    Seattle...
    Posts
    3,911
    I confirmed today that video lag actually does affect MM scores. I played "I Want Some More" in MM after setting my video lag to 300ms (which is way higher than my system should be at), and got only a 6 note streak, and a sum total of 80k score. That is compared to my 204k the run prior to that when set to 0 video lag.

    I don't actually know why video lag would affect MM scoring since you don't care about when the video is showing up in Master Mode Performances.

    But there ya go.
    Reply With Quote Reply With Quote

  10. #150
    Senior Member Steel_Nirvana's Avatar
    Join Date
    Jan 2012
    Location
    Washington, DC
    Posts
    2,726
    Quote Originally Posted by SeattleSauve View Post

    I don't actually know why video lag would affect MM scoring since you don't care about when the video is showing up in Master Mode Performances.

    But there ya go.
    It's probably easier not to output the display than to rewrite a section of code not to generate it.
    Reply With Quote Reply With Quote

Page 15 of 16 FirstFirst ... 513141516 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •