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Thread: Playing on the same network problems | Forums

  1. #11
    Junior Member
    Join Date
    May 2012
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    8
    Have you tried shutting down Launcher and .NET? I've personally found that 99% of the problems I had were directly related to leaving those running. Cured most of the lag, stopped disconnects and error such as you are having.
    These errors are unrelated to "lag". The issues we are having are specifically connectivity issues with a specific player.

  2. #12
    Junior Member
    Join Date
    May 2012
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    8
    One player is getting a Fire team has been disbanded. And the other is getting Server Connection Failure; Code 81F60007. Any enlightenment on this issue would be amazing.

  3. #13
    Junior Member
    Join Date
    May 2012
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    8
    One more situation that I tried today. I recruited a guy from the public chat lobby to invite both of us into his fireteam and start searching for a match. Same thing happened per usual, and only one of us got kicked.

  4. #14
    Junior Member FireFrost's Avatar
    Join Date
    Dec 2005
    Location
    QC
    Posts
    22
    I concur with your last post, even with another person one of us will be kicked out. We are sure its the anti-cheat that sees two people from the same IP connecting to the game. We tried opening some ports that that were mentioned in other forums but still nothing.
    IGN: Moryseth

    You're gonna regret this the rest of your life... both seconds of it.
    - John Spartan

  5. #15
    Junior Member
    Join Date
    May 2012
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    8
    Well I'm not sure that it is for certain the anti-cheat, as I have had issues with PB myself in the past playing over the same IP. However we literally had zero issues prior to the start of these issues on 5/9.

  6. #16
    Junior Member
    Join Date
    May 2012
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    So I'll update this post one more time. I have a LinkSys WRT54G router and now currently me and my brother can not play on the same Fireteam and connect successfully. The error code we receive is 81F6007.

  7. #17
    Quote Originally Posted by kyle904 View Post
    These errors are unrelated to "lag". The issues we are having are specifically connectivity issues with a specific player.

    And, yet - I spoke specifically that when I shut down .NET, I stopped having exactly the problems your write about.

    Do what you want, I pointed you at a solution. If you don't want to use it, then struggle on.

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