Before I start my rant I would like to say some the great things about GRO.
It makes teamwork a must in order to succeed in games and win as efficiently as possible.
The UI is pretty straight forward and easy to use and looks very GRO-like.
For a F2P game the graphics are great and the mechanics are awesome (while needing some touch ups here and there).
There are places where only a watchful eye, creative thinking, and a good shot (being able to mouse over just right) can make mind boggling shots (not the prone glitch) such as shooting through cracks and such.
The classes feel decently balanced, there's a way to counter everything with everything.
Now while everything on paper and out of game are great, you still have the learning curve of actually learning HOW to play. While I'm probably one of the last people who should actually talk about this, I feel like it's worth mentioning. As more keys go out, fresh new players come in and while they understand a lot of the things, there are things they have yet to understand. For the practical things like "what's the critical system?," "How do I use this?," "is there a way to do this?," or "Why is this like this?" I don't mind trying to answer them if they PM me or ask in public channel, however there are things that have to be done or experienced. Gameplay. I feel like there should be an ingame tutorial or something (maybe even a newcomer matchmaking) so they can get the basic grasp of the game and how to use the abilities and how to counter what ability or manuever with what, or something.
Maybe a tutorial or a set of training missions against dummys or AIs to help new comers learn the objectives, which believe it or not, isn't to just kill everyone on the other team, but to capture the objective points (The alphabet in the top right corner, blue good, red bad). Even try out the classes without worrying (while everyone and their mother still seems to lean towards recon for some unkown reason)
Throwing the kids into the deep end of the pool (while effective in some cases) is not always the way to go. I've been in multiple matches where teams have been steam-rolled just because they didn't know how to best utilize their classes, that there was a push to talk ****on (Left Alt), or that they haven't learned any of the tricks that people who've been playing have picked up on (granted that this should be that way). While the game gives a tutorial of how to buy and start match making, it doesn't give a true, if any, understanding of the gameplay. You go into a match, you pop up in a battlefield. Great, now what do I do now? Hey there's a guy over there, I'm gonna mess his day up! That sounds straight forward, but that's not the objective of GRO. In the basic sense it's more "Hey! That hill looks nice. I want that hill. I'll capture it and say it's mine."
I guess what I'm trying to say is that knowledge is power, and the new comers aren't getting enough from the start...in my opinion
somewhere in there is a message or a point.
cue person saying "Why don't you go get in a fireteam?"