I think you can expect to see some very nice lighting. I wouldn't be suprised if it would look better then BF3's lighting. And honestly the screenshots from the techdemo of the LEAD Engine of the old Conviction seems to be still unbeatable. So I think they can reach the high standarts Splinter Cell is known for.
I think that there is almost 100% certainty, that they are using LEAD (UT2.5) again... They used it after years with SCC where they rebuilt many things and this will be something like SCC patch. You know what I mean the "tick-tock" approach of development. And Anvil engine is absolutely unsuitable ... No chance.
Of courseit would be greatto make the gameon a new engineor at leastwell-improvedto make it looklikecandy.Well,I hope for Ubithat theyplease us SC6at E32012,because theyhave long promised togood newsabout the gamein the coming months.
By the way,I still havesomethinginteresting toreadan interview withJade,she was asked : "We know thatyou can notsaymuch, butwe hope thatunder yourstrict guidance, Splinter Celldoes notturn intoanother ordinaryaverageshooter."
Then Jade sais : "Be sure the game will be full of action-packed moments, but we're trying to dosomething bigger and more interesting ... something that has historically been one of those franchises, but never does not manifest itself. I really can not say muchabout the Splinter Cell! I do not want to blurt out what extra."
What was I will give to these words? "But we're trying to do something bigger and more interesting ... something that has historically been one of those franchises, but never does not manifest itself."
Your post struck a chord. I'm with everyone on the getting back the old good stuff but I realize that it is the new ideas and concepts and game tech that really excites me. Regardless of wether M&E, or LKP or B&W were well received, I still was really impressed by the outcome of those new ideas. Fresh new gameplay tools that added some fun. And thats how it goes, ideas get brainstormed and realized and then they find their place. In C those ideas took center stage and were kind of the focus of the game which I think was an understandable turn off for fans that felt bombarded by the new tech. If they had been given less of the spotlight they might have been better received by older fans.
Still, I am very excited to see what new ideas have come about. We are starting to see mass trending these days, lots of titles sharing large similarities, GRFS playing a lot like Gears for example, while looking and feeling a lot like Conviction. I think this is occuring across the board, transcending titles and publishers. I don't think it is necessarily a bad thing, good ideas and tools SHOULD be used in the better titles, regardless if they have been seen somewhere else before, take the good and use it, then find more good. I think the only damage done is to players that want to play a bevvy of titles from the same genre who then think they are just playing a slightly altered version of another game. I play a good couple of titles from a few different genres but I am not interested in playing COD or BF3 for example when I can get that fix from GRFS.
COD did have some good elements to it but I felt that game was built around the easy to drop in and out MP. Bit off topic there but whatevs.
Hopefully E3 will not only show us some great realizations of our favorite franchises as they continue to mature and evolve, but also some quality new ideas to be implemented in to our gaming tool box.
PERFECT E3 TEASER
Devs talk a little bit and we see a few seconds of the gameplay that is going to be at E3
Stealth Always Wins
I know, but I think that this much better. ACR devs did the same, but much shoorter and they didn't show anything on the screens.But this wasn't shown before E3. They showed this after E3.
Stealth Always Wins