Need help with creeping and build-orders for Inferno
Hello, I'm new to Heroes 6 and the concept of creeping. I did play HoMM3 but I was noob there
I really want to play the Inferno faction, but apparently it's underpowered compared with the others. So far I've created a custom magic Hero and I've given him a specialty in Regeneration, but I still find that the AI auto-combat does better than me in battles :/
I'm obviously doing something wrong here..
can any really experienced player explain a few good build orders to start with as this faction / hero (in terms of start bonuses and buildings to go for in the first week, and key things to hunt down in the map early on).
Also as stated before I really need some advanced tips for the battles, I take way too many losses. So far I understand that I should wait at the end of a battle and cast regenerate on all my injured troops, but sometimes my stacks get wiped right at the beginning, and after a few battles I run out of mana, I'm not quite sure how to restore my mana either.
So, thanks in advance for your help
any information / tips about these topics will really be helpful to me
i want to learn and practice so that i can beat my friend who plays Haven
Hi there, I'm not an experienced player or anything but here are some tips that may help
Build order - unless I think i'll be attacked very soon, I get capitol up ASAP, then get the market place and 3 core generators. After that I try to save crystals for elite generators before upgrading core generators, prioritising town portals when I think I'll need them, and get forts upgrades with spare wood/ore.
In battles, I try to always get first attack with melee creatures, ie. waiting for enemy melees to come within range, by waiting or defending in the first turn. I try to kill off enemies with ranged attacks or abilities first with my ranged units.
For Haven/Sanctuary/Stronghold I get heal spell early on, and Necropolis already got heal abilities, so with these 4 factions, I generally restart any creep battle where I lost any units.
Inferno is the exception as they lack good healing spells/abilities, so I accept some hell hound losses (AI always likes to attack them), but will restart creep battles if any succubus/breeders are killed. Though breeders are usually not a problem as they start off with more creatures than what your have. I also use life drain spell to help with recovering lost units.
I guess Inferno is poor on defense (as they always were), and may not be the best faction to learn the game with.
You can restore mana by visiting dragon vein and dragon nexus buildings, or get the mana line of passive abilities under Arcane.
Good luck!! I love Heroes VI, best Heroes since HOMM3 I reckon, even with all the bugs and DRM issues. Can't wait for Academy, Sylvan, Dungeon and Fortress to come along.
Inferno is definitely not the faction to beat Haven. On the contrary - there was this game some dude had with a dev, the dev used Inferno vs dude using Haven. As many expected (and I suspect your friend knows), Haven actually trumped Inferno. So don't use Inferno in MP, use Necropolis instead and see what your friend says!
If you just want to play, then this should be simple. For early game upgrade your succubuses and dogs to lilims and cerberi asap. Learn reinforcements and tactics 1 and 2. Split your lilim into a few stacks - 3 or 4 is best and then reinforce your dogs. Use (and heal) your dogs to melee attack, preferably utilize the 3-head attack trait to damage multiple units. Meanwhile your multiple lilims can use Enthrall to put other units to sleep while your dog chews things one by one, or range hit if enough units are put to sleep already. For healing use regen, and life drain when your stacks grow larger and against non-undead. This is usually enough to tide you over to late-game where Pit Lords, coupled with a strong gating ability, can and will slice through everything like a piece of cake.
Another thing, Gating is a very flexible ability. Even though its main use is to summon more units, you can use it as an obstacle by gating 2x2 units (like dogs) and placing the portal next to your lilim at the edge of the map to protect them from being meleed. Offensive works the same, summon 2x2 portal, place it somewhere to get range units stuck so that they can't run away and are forced to engage in melee. Or use it as a bait to trap AI into wasting their attack - AI tends to attack gating portals whenever possible.
thanks for the replies
they were really helpful
Haven beats Inferno
Necropolis beats Haven?
is this because the races counter each other in this way, or is necropolis the strongest, then haven, then inferno?
also where do the other races fit into this
Balance issues. Necropolis > Haven > Sanctuary > Stronghold > Inferno. Anyone can correct me if they feel I'm wrong
No, I think you're pretty much spot-on, although a strong might hero behind a stronghold army can also be quite hard to deal with. Otherwise, I agree.
Originally Posted by prince_c4spi4n
But I doubt we can expect balance changes for the time being. Hell, 1.4 still hasn't had anything said about it anyway.
Incidentally, the entire calculation goes out the window when you consider Arachne. But then, that's a bug that breaks every bit of gameplay :P
in that case, i'm going to start playing necropolis for multiplayer instead of Inferno , as they're my 2nd favourite faction anyway
do you have any similar advice for creeping and battle strategies as a necromancer?
also i'm creating a hero for this faction , im assuming magic is the best but im not sure whether to go for blood or tears reputation
i'll probably get the enlightenment specialty for my hero for the increased EXP bonus, though if you feel that another specialty is stronger then let me know
I think you'll find that playing necropolis you find it hard to lose troops. I bump everything to hardest difficulties and I'll try attacking "Deadly" monsters in the first and second week and come away with minimal casualties. The benefits you get far outweigh any minor troops losses, I think.
As far as strength, I actually think Haven, Sanctuary, and Stronghold are pretty close. I would say that if you have those three facing off, skill plays a much larger role in things than if you were necro (which is like the Deleb of heroes VI right now) or Inferno which needs a few months to catch up to the other races. I personally prefer Stronghold, but I can't say much because I haven't had the chance to play multiplayer yet. Here's hoping.
What is creeping? I see this being talked about on various Might and Magic forums but haven't come across a concrete explanation of it. When I here the term I think of something from Starcraft and Zerg lol.