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Thread: Craigs list of guns. | Forums

  1. #1

    Craigs list of guns.

    Just a thought for the Devs. Tonight I was chatting with some folks and an idea came to mind that might/might not be fun. What if we could horse trade our old guns. Say I buy a M248 Para and do not like it. But I did the grind to pay for it and there it sets. Someone else might like it. We already have the option to sell it back to GRO why not trade it or sale it to other players say half the price or the same amount we get from GRO.

  2. #2
    They would lose money from selling things with ghost coins. If the weapons r cheaper to buy with the free currency then where is the appeal to pay for weapons.
    Half price guns make it possible to by twice as many guns as people currently do.

  3. #3
    MoGPvt.Hile's idea is pretty cool, and there are revenue forward ways to make it work, ergo, more of an 'eBay for Guns' than a Craig's List... The answer is in making all parties winners -- which from the current design of the leveling system, scoring system, and Developer obstinance to criticism seems unlikely to be welcome or understood i.e the Developers or Ubisoft feels someone has to be a punished substantially to gain something and there has to be a 'Looser' in every transaction in the game... But just one simple illustrations of how revenue forward market design could work in a resale system :

    The Seller on the 'Weapon Bay' only makes a little more on the sale then giving it up for sale in the game automatically, the down-side is you wait a little longer for the sale to complete...

    All weapons sold on the Weapon Bay are 'used' so performance is degraded in some regard that the 'Weapon Bay' documents. The degraded performance can only be 'upgraded' with real currency credit, not RP.

    Buyers are able to purchase weapons more advanced than their current level, but, they must pay for the transaction again in a balance of real currency, the cost is less then the 'new' weapon, but it is able to be purchased 'out of turn' (before the Player levels to it)...

    How everyone 'wins' in this illustration should be pretty obvious: the Seller is able to move a weapon for more RP; the Buyer gets access to weapons faster then he could vial leveling, and outright purchase through the Game; Ubisoft gets real revenue from a transaction that otherwise would not exist, that does not compete with the existing revenue model, and grows their transaction model... However making money and sound business practice translates to 'the sound of f@rts in the wind'' in the French spoken at Ubisoft -- if one takes a look at their financials...

    Last edited by hoak; 05-04-2012 at 02:31 PM.

  4. #4
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    I dont know that they would do that because they are going to try and encourage people to buy ghost coins so they can get some cash out of the game. Although being able to gift items to other players would be nice.

  5. #5
    Senior Member Compassghost's Avatar
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    I think the only thing that should be tradable should be weapon parts or insert pieces that pop out of crates. Nothing so big as an entire gun.


  6. #6
    Quote Originally Posted by parskey View Post
    I dont know that they would do that because they are going to try and encourage people to buy ghost coins so they can get some cash out of the game. Although being able to gift items to other players would be nice.
    Why not if they made more on the depreciated transactions and upgrades? Not everyone will spend $100 on Ghost Coins (epic eye roller name for the virtual currency); some may only want, or be able to, plonk down $5 or $10 -- and the option to buy a used weapon opens the revenue model to them.

    Saying 'no' to smaller transactions is as fiscally imprudent as trivializing the PC as a gaming platform using Activations example where MW3 made nearly a trillion $ U.S. on consoles but only about two hundred million $ U.S. in P.C. sales -- so just throw those PC sales away, because it's less?


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