I am quite sure when you get your copy of GR: FS the game will be quite polished and there will not be many obvious bugs. Go watch some of the single player gameplay video and you can see it is very polished.
Hope that helps clear things up.
LOL!! , ninjaonfire..that's funny sh!t..Hortey type of humor
However, I am referring to the known errors of the game that were not fixed prior to the game attaining Gold Master status. If the beta is still in progress, the debugging process has not been thoroughly completed prior to Code Completion. Therefore , Gold Master should have been postponed until well after the beta had been completed.
Nevertheless, I never mentioned the single player in any of the posts I've made. The concern is with the multiplayer, which will be played here in System Link (LAN) offline. And once again, those of us that play offline will be receiving a game that truly was not Code Complete before going to disc. As the above analogies will demonstrate, this sadly is a common practice in the current video game industry. If we, the consumers, do not hold manufacturers accountable for the quality of their products, the quality will only get worse, as we have seen over the past several years.
Once again, it is a sad testament of the times when people are defending poor ethical, business practices.
Remember, if there needs to be fixes, then it must be broken.
Once again, it is a sad testament of the times when people are defending unethical business practices.
lol, love the "its an old build" crowd...
so then they already have a better version of the game completed and just want us to suffer with this crap in some sort of effort to get us interested?!?!?! again, LOL.
oh, and then will come the "well it took time for the 'beta (*demo)' to go through sony/ms certification and we are just now getting it" crowd.
well if so then why did we have to wait so long for fixes? they should have been ready to go in a 'beta day one patch' friggin hilarious.
ive been in so many 'betas' on the ps3 that ive lost count. and guess what? they all had one thing in common...they came out about a month before the retail release and, surprise, were the same as was delivered on the disc.
this console generation beta = DEMO, period.
Ghost Recon Future Soldier has been in development for a while. Why are there still bugs and other issues in the beta version?
Every game has bugs during development. Our QA department is REALLY good at finding and documenting those bugs. In fact, some of the testers are scary good at finding exploits that developers never could have imagined. The problem is that with a complex online game, like Future Soldier, some bugs don’t reveal themselves until you have literally thousands of people playing at the same time. An issue might only appear once in 10,000 tries. You can imagine how difficult that is to reproduce in a testing environment. When you have thousands of players in the beta together, rare issues pop up more often and we get more information that will help us fix them. The entire purpose of the beta is to identify as many of these issues as possible.
We’re thrilled that so many people are playing every day because the data and feedback is incredibly valuable. We also appreciate the creativity of gamers. They try different approaches and experiment with the game in unexpected ways. Having said that, we don’t condone cheating or anything else that intentionally interferes with the intended game play. We encourage anyone who finds exploits to report them to the beta feedback forum.
With the release date approaching fast, how can you possibly fix the issues identified in the beta?
The beta build is quite a bit older than the final release build will be. We’ve already fixed a lot of the issues that people might see in the beta. By now, players have seen how we can respond with changes to things like equipment balance and server settings. There are many other things we can tune remotely to respond to issues that appear, and we plan to keep doing that. Red Storm and Ubisoft are committed to supporting the game after it launches.
We do want to be clear on a few points. We will make adjustments where they are needed to align the game play experience with the core design philosophies that we have already set for this game. Other big changes like map size, or the choice to have cover mode in the game, are not going to change. Sweeping changes like that are outside the scope of post-beta updates, not just because of the logistical or technical challenges. If you start picking apart these core systems and reversing major design decisions at the last minute, you break down the whole experience of the game. We know some people feel like the game would be better if you just did this one thing. Sometimes that one thing has a cascading effect through twenty other things that would all suddenly feel broken or incomplete. It’s a delicate balance.