Last thing, as much as I respect your guys decision for having the Intel "wheel" or "dial" or whatever you want to call it, it feels useless and clunky. When I bring up the dial, I'd rather have them showing me an arrow of where my teammates are on my HUD and if they die, change the arrow to a skull (kind of in a sense being tech-linked to one another). There's no reason to add a little trail to show players "this is the path to follow" which a lot of the gamers who use and see this will believe that it was created to be implemented for that purpose. Please bear in mind that with your small map choices, I won't have time to bring up a dial that covers my screen and choose "Hmm... should I follow this guy, this girl, this guy and girl or the objective?" You've upped the pace so this is one thing that should've caught someone's eye. If I really want to see what the team is up to and how everyone is moving around or where objectives are placed, I can just use the Tactical Map right when I spawn, plan my route and go on my merry way without ever using the dial. How about possibly nerfing the dial and moving the Tac Map b u t t o n to "RB" instead of the "back" b u t t o n. Other than that, nice small tweaks and I hope to see some more in the future! Keep it up.



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