They have confirmed they are using UBI Play so i guess that means no dedicated servers.
And it also means we have to face players with awesome nicks like "brian20291" "supergeekX9303" "shadoy94".
Cause ubiplay forces you to use your UBI username. Been like this in all R6 Vegas games and Assassins Creed as well.
Uplay also doesn't seem to play nice with upnp on some routers and has rather draconian port restrictions rather like GFWL, that can be a real deal-breaker for some people connecting to MP games.
guys dont give a s to this company anymore, PC gamers are nothing for them.
Just think about the lack of info and the time left ( Copy and Paste from Console), SMELLS PORT version (they just going to make it look better than console due the pc graphic advantage), but it will be 100% PORT, so
No Dedicated Servers (you will use UPLAY with the awesome nicknames you got there lol)
No Mod tools
More info will come soon lol
Well, I really want to like this game Mike; TPP, no Steam, and Uplay doesn't mean it has to be a stinker... I'll even go out on a limb and say no SADS if the game has a strong enough COOP element and offers mod support -- it could still be the break-through PC seller of the scale only Valve and BI are seeing on PC...
Unfortunately, as we get closer and closer to release with marketing response that's rather dismal to put it politely; my optimism is starting to tank... I had hoped that the reality-check Ubisoft had with PC DRM was a sign that someone at Ubisoft understood the PC market and the connection between development decisions, features, and PC sales...
My fingers are still crossed, but I'm grimacing at: 'soon', half a page of marketing copy that could be written for a new brand of zip-lock garbage bags, and only one 'official' screen shot that if it's taken to be representative of how the game will look would make GR:FS PC literally unplayable...
Last edited by hoak; 05-08-2012 at 10:51 PM.
I was going to buy the silver box limited edition of the game but with the game
not on steam (so my friends can buy a squad 4 pack and save dollars)
No mention of free unranked dedicated server software for PC Online/LAN Play
Mention of LAN Support
No mention of Map editor or mod tools
No mention of supporting FPS view
No free playable beta or demo before retail
Why waste our cash on this game. It could be another ubi$oft let down like GRAW1 and 2 .
Like Rainbow Six , it seems Ghost Recon is going so far from its original roots its watered down so much its a totally different game.
Ill just wait and check out the Ghost Recon Online (Shame they didnt call it something better and not ruin the GR name)
I guess only time well tell because ubi$oft is not forth coming with real information for us to make a purchasing choice
I'm with snoopyau on most of their points but FPS view.....no. Dude, it's a third person shooter lol
Originally Posted by spikevamp84
I agree, I also get a sense that a lot of the people b*tching about the third person perspective have not really looked at the game much and what it offers to realize that a lot of the game's features would not even work properly from a first person perspective. However, it's an absolute certainty that if Ubisoft were to provide mod tools for the game, there will be Fans motivated enough to create an FPP mod and the changes to get something working for those that really want an FPS game -- just as there are third person mods for GRAW and GRAW 2...
Mod support is the all encompassing sales solution that invites realism Fans of every stripe that may find a game compelling but are on the fence as to whether it justifies the 'AAA' title price... It's also felt by many to be the compensating 'value added' feature for PC as there's no used market like there is for console games in the event of wholesale disappointment...
But after years of console GR:FS hype with the 'on, off and on again ' release for PC, less then 295 words describing and one screen for this 'AAA' sticker priced PC game this late in the Ubisoft marketing Dog & Pony show (can you guess which release is gonna is gonna be the Pony?) PC Gamers just want to know what they'll be getting for their money -- and asking for a pre-order plunge without basic questions answered is absurd.
How about some A/B screen shots, or at least some from the same settings as the hundreds that are in the wild for console? How about some PC video? How about just a few of the platform crucial questions answered? Given that with just a little good news -- GR:FS has enough to turn the tide of some of the ugliest cynicism seen on these forums. It's ridiculous to assume 'would be' PC Fans are going to be anything but cynical, considering the past and a virtual blackout on PC news and marketing this close to release...
Last edited by hoak; 05-09-2012 at 05:11 PM.
Now we are only 4 weeks from release; the console beta is officially over. And we're still left with a "soon."
UK Forum Manager
I've chased up for more details. However, I do know they are aiming for the same modes and features as the console versions.
UK Forum Manager
The PC version is identical to the consoles, apart from what has been listed here http://ghost-recon.ubi.com/gr-portal...t=tcm:6-231-32. That means it uses matchmaking, does not support mod tools, it does not have dedicated servers, it DOES have LAN support.
I will attempt to get you more screenshots/ trailers for the PC version.
From that link;
'In addition to all the great features of Ghost Recon Future Soldier on Xbox 360 and PS3, we are working on several improvements in order to take full advantage of the PC platform. Here are the new features:
Improved visuals: new Hi-Quality textures, new Post Processing Effects, multi-screen support, TriDef stereoscopic 3D display support.
DirectX 11 features: Tessellation (for soft 3D models), Shaders-based realistic lighting (for Global Illumination), volumetric fog.
Online Widget: Party, Friends and Ghost Feed functionality can be accessed at any moment from any screen.
Extended party functionality: simplified and more flexible invitation system. Party text Chat.
Uplay Friends system
Fully customizable controls for localized keyboards
For those of you wondering about the Digital Rights Management (DRM) system for the game, here is the answer. A temporary broadband connection will be required for one-time product registration at first launch using the player Uplay account. From that point on, no permanent connection is required, except for online modes.'
Last edited by Ubi-Mush; 05-13-2012 at 07:37 PM.