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Thread: AC MP game mechanics | Forums

  1. #101
    Senior Member whattafool's Avatar
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    Quote Originally Posted by EldestPainter View Post
    May have been covered, but morph ranks up there along with the use of OSB to poison as my biggest annoyances. There is no skill in having 6+ people look like you and the fact that that there is no expiry time on it makes it completely unbalanced in comparison with the rest of the abilities.

    The cool down time on smoke should be varied. Shorter if used on defense, longer if used on offense.

    If you need smoke to administer your poison, you should get fewer points for the poison as well, it's just far to easy a way to get cheap points.
    There's no skill involved with the use of most of the abilities. However, if their ability is making it harder for you to kill them, they're using it right. If someone is constantly using morph groups, bring templar vision along to counter it.

    As far as smoke goes, my personal opinion is that it should have it's mute effect removed and it's radius increased, leaving it as an ability that purely blocks and immobilises players. They can still use their own abilities, and kill you if you get too close.

    As much as I despise OSBing, it's your fault for getting caught in it. Either you used an ability and they lagged their smoke through it, in which case you have to adjust your timing, or they got you while you were pretending you're an NPC or something. If they get you in an OSB and you didn't try to defend yourself either with an ability or by running away, you have no reason to complain. If you did throw an ability, you know for next time not to just rush out assuming you'll get the stun.

    There is no shame in running away when you need to.

    Quote Originally Posted by Andrew116 View Post
    Ah, but morph has its counters. Fire Crackers, Templar Vision, Smokebomb, Gentle push, Line of Sight, Mute, and Morph.

    My thing with smoke is it has no counter at all. You can't even run up onto a second story to avoid it because it gets absorbed through your foot pores or whatever :/

    I wouldn't mind OSB at all if it was used to actually defend them from me stunning them but it's more of a,"I can't get a good kill score without it".
    Imo, this is stupid. Why use an ability if it's not going to increase your score? It doesn't matter if they can't get a good kill without OSB, because that means for 40 seconds they'll be getting bad kills with no defensive abilities. Abilities are there to help raise your scores, so if that's what they're being used for, they're being used right.

    All this being said about OSBs, I also hate defensive smoke. Smoke is a horrible ability and should be removed.
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  2. #102
    Senior Member Collinwood01's Avatar
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    I made a video with the ideal ability that would change the game mechanics of AC MP forever! If youre easily offended then dont watch. I did it for the fun of it. I hope you enjoy!

    http://www.youtube.com/watch?v=m-_JS...ature=youtu.be
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  3. #103
    Quote Originally Posted by Collinwood01 View Post
    I made a video with the ideal ability that would change the game mechanics of AC MP forever! If youre easily offended then dont watch. I did it for the fun of it. I hope you enjoy!

    http://www.youtube.com/watch?v=m-_JS...ature=youtu.be
    I watched it and I must say it would be way overpowered since all abilities you've mentioned are included in a single overpowered ability called....beans.

    Your mistakes were twofold I'm afraid. You sprung your Tripwire without looking to see if the game you hunted, was the one you'd snare. And you sold me short... I'm no murderer. I'm an Assassin.
    Oh, but you will have your reward for finding me. And don't think about running off without collecting. My blade is faster...or my name's not Emvidasch.
    http://youtu.be/k4kWbHePQbU?t=45s
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  4. #104
    Senior Member FilipinoNinja67's Avatar
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    Quote Originally Posted by whattafool View Post
    There's no skill involved with the use of most of the abilities. However, if their ability is making it harder for you to kill them, they're using it right. If someone is constantly using morph groups, bring templar vision along to counter it.

    As far as smoke goes, my personal opinion is that it should have it's mute effect removed and it's radius increased, leaving it as an ability that purely blocks and immobilises players. They can still use their own abilities, and kill you if you get too close.

    As much as I despise OSBing, it's your fault for getting caught in it. Either you used an ability and they lagged their smoke through it, in which case you have to adjust your timing, or they got you while you were pretending you're an NPC or something. If they get you in an OSB and you didn't try to defend yourself either with an ability or by running away, you have no reason to complain. If you did throw an ability, you know for next time not to just rush out assuming you'll get the stun.

    There is no shame in running away when you need to.


    Imo, this is stupid. Why use an ability if it's not going to increase your score? It doesn't matter if they can't get a good kill without OSB, because that means for 40 seconds they'll be getting bad kills with no defensive abilities. Abilities are there to help raise your scores, so if that's what they're being used for, they're being used right.

    All this being said about OSBs, I also hate defensive smoke. Smoke is a horrible ability and should be removed.
    I play this game for fun. I don't play it to try my hardest to win every game and there's nothing fun about getting a good scoring kill with a smokebomb compared to a neked hidden focus incog kill. Using OSB is like sitting in a corner in a shooter. It's fine when they defend the objective but when they sit there the whole game and get a nuke then they shouldn't win a game off of that.

    Let me guess, you were a big stun locker on ACB correct?

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  5. #105
    Quote Originally Posted by whattafool View Post
    There's no skill involved with the use of most of the abilities. However, if their ability is making it harder for you to kill them, they're using it right. If someone is constantly using morph groups, bring templar vision along to counter it.

    As far as smoke goes, my personal opinion is that it should have it's mute effect removed and it's radius increased, leaving it as an ability that purely blocks and immobilises players. They can still use their own abilities, and kill you if you get too close.

    As much as I despise OSBing, it's your fault for getting caught in it. Either you used an ability and they lagged their smoke through it, in which case you have to adjust your timing, or they got you while you were pretending you're an NPC or something. If they get you in an OSB and you didn't try to defend yourself either with an ability or by running away, you have no reason to complain. If you did throw an ability, you know for next time not to just rush out assuming you'll get the stun.

    There is no shame in running away when you need to.


    Imo, this is stupid. Why use an ability if it's not going to increase your score? It doesn't matter if they can't get a good kill without OSB, because that means for 40 seconds they'll be getting bad kills with no defensive abilities. Abilities are there to help raise your scores, so if that's what they're being used for, they're being used right.

    All this being said about OSBs, I also hate defensive smoke. Smoke is a horrible ability and should be removed.
    Not true re: skill involved with most abilities. Most things need to be timed properly and have a limited life span on their use. On defense, you hsve to know who your killer is in order to use smoke/mute/bg properly. With morph, you get in a group and morph them all and stand there and do nothing. There is no talent in waiting for someone to kill a look-a-like npc. The only counter is morph or tvision, but if you come across a target thats morphed and you don't have either, there is NO way to figure out who your target is. Line of site is impossible with that many npcs so close together.

    I don't mind getting killed with osb, but I mind if the only way you can use poison is with osb. Really, if you need smoke to get close enough to a person to poison them then you aren't very good or don't understand how to play the game.

    On defense smoke is a great ability. If I see the person that's trying to kill me, **** straight i'm going to smoke and stun them. If they are obvious in who they are, they deserve to be stunned.
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  6. #106
    Senior Member Anykeyer's Avatar
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    What are you talking about? Morph is among less usefull abilities in this game. Maybe against newbies it will help, but not experienced players. Not without some help from other abilities like bodyguard or decoy or just good old SB. It's use really limited to modes like corruption and steal the artifact. Why do you think that the only counter to morph is morph and TV? Mute, FC and SB are also will work nicely. When I see someone morphed I just use LOS to narrow options to 1-2 targets, than use OSB with gentle push and get my hidden bonus along the way.
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  7. #107
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    Quote Originally Posted by EldestPainter View Post
    Not true re: skill involved with most abilities. Most things need to be timed properly and have a limited life span on their use. On defense, you hsve to know who your killer is in order to use smoke/mute/bg properly. With morph, you get in a group and morph them all and stand there and do nothing. There is no talent in waiting for someone to kill a look-a-like npc. The only counter is morph or tvision, but if you come across a target thats morphed and you don't have either, there is NO way to figure out who your target is. Line of site is impossible with that many npcs so close together.

    I don't mind getting killed with osb, but I mind if the only way you can use poison is with osb. Really, if you need smoke to get close enough to a person to poison them then you aren't very good or don't understand how to play the game.

    On defense smoke is a great ability. If I see the person that's trying to kill me, **** straight i'm going to smoke and stun them. If they are obvious in who they are, they deserve to be stunned.
    So you missed the fact that NPCs panic and drop when hit with Firecrackers, or that the player starts the coughing animation sooner when caught in Smoke, or you can push the NPCs but not the player so you can use that (with or without Smoke) to find who the player is, or that you can quick-scope a random NPC with the gun and have a 90% chance of missing, which triggers a "flinch" animation in all nearby NPCs, revealing the player, or that Mute in ACR marks the player for you.

    Not to mention, if the player can't be picked using line of sight, they've done a good job. MOST people can be found in a Morph group with line of sight if the hunter is competent.
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  8. #108
    Senior Member FilipinoNinja67's Avatar
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    I never knew or even thought about the gun trick. Mind = blown

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  9. #109
    Quote Originally Posted by obliviondoll View Post
    So you missed the fact that NPCs panic and drop when hit with Firecrackers, or that the player starts the coughing animation sooner when caught in Smoke, or you can push the NPCs but not the player so you can use that (with or without Smoke) to find who the player is, or that you can quick-scope a random NPC with the gun and have a 90% chance of missing, which triggers a "flinch" animation in all nearby NPCs, revealing the player, or that Mute in ACR marks the player for you.

    Not to mention, if the player can't be picked using line of sight, they've done a good job. MOST people can be found in a Morph group with line of sight if the hunter is competent.
    I've never thrown smoke into a morphed group so I've never seen the early animation no. I never have a gun or firecrackers or morph so those counters are useless when you come across a morphed group unless you happen to have them when you are assigned your target (wanted, dm).

    Completely disagree with you about line of site in a morphed group. You have 6 ppl standing in a circle with only 2 useful spots to find angles, no chance.
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  10. #110
    Quote Originally Posted by Anykeyer View Post
    What are you talking about? Morph is among less usefull abilities in this game. Maybe against newbies it will help, but not experienced players. Not without some help from other abilities like bodyguard or decoy or just good old SB. It's use really limited to modes like corruption and steal the artifact. Why do you think that the only counter to morph is morph and TV? Mute, FC and SB are also will work nicely. When I see someone morphed I just use LOS to narrow options to 1-2 targets, than use OSB with gentle push and get my hidden bonus along the way.
    The osb with a push is new to me so will start exploring that more when I happen across morphers. Thanks for that
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