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  1. #91
    Quote Originally Posted by SixKeys View Post
    Trolling of this kind already happens, it's not so bad that it's game-breaking. Some things you can only learn by playing the game, like learning to listen for whispers and checking the line-of-sight icon. Newbies are always going to be easy targets for trolling, but they will learn from their mistakes. It took me a while to learn about lock-baiting in Assassinate but once I realized what was going on, I changed my tactics and learned how to use it to my advantage. The "trolling" reason isn't a good enough excuse not to implement the suggested feature into the game, IMO.
    Well, I had to think about the newer players but now you mention it... I think you're right we shouldn't spoil them too much. As for the limited amount of uses for abilities, I would implement some reward for using them well. Like when you get 3 mid-air kills using the Hidden Gun you get one ability use back. Something specific for every ability to promote a certain use of it, but not completely ban out all the other uses. As long as they don't link it to some loss streak. I understand some compensation for doing bad, but it shouldn't be rewarded.

    As for Collinwoods note about stunning everyone in Morphed blend group, that is indeed being nothing but a *censoring beep*. The "spook to drop abilities" is actually funny. As for deducting points, I've seen players in Assassinate getting locked and freak out so hard they punch every persona around them. Reducing their scores would result in them being negative. A direct point deduction wouldn't be appreciated, but there should be another penalty for stunning NPC's. If I recall correctly, someone mentioned this amazing idea that after stunning an NPC you cannot stun for 5 seconds = the time you're on the ground when someone's stunned without Resistance. Sounds fair right? If killing NPC's has a penalty (contract loss + prevention of kill), so should stunning NPC's. Still a hard penalty, as the pursuer has an opening to get an uncontested kill (on top of knowing who you are), yet not as extreme as direct point deduction.

    And of course you can't make everyone happy, but you should try to spread out the preferences equally. Did I say that right?

    Your mistakes were twofold I'm afraid. You sprung your Tripwire without looking to see if the game you hunted, was the one you'd snare. And you sold me short... I'm no murderer. I'm an Assassin.
    Oh, but you will have your reward for finding me. And don't think about running off without collecting. My blade is faster...or my name's not Emvidasch.
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  2. #92
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    Quote Originally Posted by swiftavenger212 View Post
    I would say my best profile set for DM are Smoke/Disguise or Disguise/Poison. And i would say my best set is disguise/poison, i average 9k per game with a max of 15k deathmatch (against prestige lobbies). In my opinion, majority of prestige players are not good and some of them can't recognize disguises, so i feel its a lot easier to stun with disguise than with smoke/mute, just beause majority of players will OSB you.I dont play as well with SB because when I use that i play more defensively and usually end up challegning my pursuer who will use OSB or sometimes get stunned. I am offensive thats why I am better with disguise/poison, so its all about the type of player and how you can master an ability.
    Those 2 sets are what I have for Deathmatch, once I used Disguise/Poison, I then switch to Disguse/Smoke for defence, not Mute due to the cooldown and the slight lag.

    I'm currently a 3 prestige playerand admit I ain't that good at most of the modes (rarely played them), I'm average on Deathmatch, I also can't recognize disguise, but why do people assume just because you are levelled high you are skilled, iit doesn't, it means you play a lot and have fun, also the fact you rank up very fast compared to when I play Red Dead Redemption for example.
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  3. #93
    Quote Originally Posted by cjdavies View Post
    Those 2 sets are what I have for Deathmatch, once I used Disguise/Poison, I then switch to Disguse/Smoke for defence, not Mute due to the cooldown and the slight lag.

    I'm currently a 3 prestige playerand admit I ain't that good at most of the modes (rarely played them), I'm average on Deathmatch, I also can't recognize disguise, but why do people assume just because you are levelled high you are skilled, iit doesn't, it means you play a lot and have fun, also the fact you rank up very fast compared to when I play Red Dead Redemption for example.
    Yea acr level ups are fast. When i was talking about prestige i meant 5+. Its just i like to assume that people improve after they are above that at least yet i see levle 10 prestiges averagign 2-4k pts per session and getting discrete/reckless kills every time.
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  4. #94
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    Quote Originally Posted by swiftavenger212 View Post
    Yea acr level ups are fast. When i was talking about prestige i meant 5+. Its just i like to assume that people improve after they are above that at least yet i see levle 10 prestiges averagign 2-4k pts per session and getting discrete/reckless kills every time.
    Faior point, I see that a lot when they run around in high profile and think the same.
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  5. #95
    Senior Member SixKeys's Avatar
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    Quote Originally Posted by Emvidasch View Post
    Well, I had to think about the newer players but now you mention it... I think you're right we shouldn't spoil them too much. As for the limited amount of uses for abilities, I would implement some reward for using them well. Like when you get 3 mid-air kills using the Hidden Gun you get one ability use back. Something specific for every ability to promote a certain use of it, but not completely ban out all the other uses. As long as they don't link it to some loss streak. I understand some compensation for doing bad, but it shouldn't be rewarded.
    I like this idea. "Mid-Air" seems a bit specific though, it's hard enough getting one of those in a match. I don't think there should specific requirements like that for the abilities, maybe just "use the Hidden Gun 3 times in a match and regain a Smoke Bomb/whatever second ability you started out with". It could only ever be regaining an ability you've used, not refilling your entire stock of that ability. So as a reward for completing the challenge, you would get 1/3 Smoke Bombs back, not 3/3. Otherwise you'd have people gunning and smoking people to death all the time. Does that make sense?
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  6. #96
    Senior Member Collinwood01's Avatar
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    you could have it so that one specific ability isnt tied to another specific ability. An example would be that I use gun 3 times and got a bonus specific to using the gun. Now I can pick an ability to be refilled(just one spot) as long as it isnt gun. You shouldnt be able to use an ability to refill its own ability...Or maybe you could. Maybe it could be that I used gun 3 times and got the bonus specific to using gun all 3 times so I can now have 1 shot back. something could definitely be done along these lines I think.
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  7. #97
    Quote Originally Posted by Collinwood01 View Post
    you could have it so that one specific ability isnt tied to another specific ability. An example would be that I use gun 3 times and got a bonus specific to using the gun. Now I can pick an ability to be refilled(just one spot) as long as it isnt gun. You shouldnt be able to use an ability to refill its own ability...Or maybe you could. Maybe it could be that I used gun 3 times and got the bonus specific to using gun all 3 times so I can now have 1 shot back. something could definitely be done along these lines I think.
    I think I got something. Remember in ACB you had to complete challenges in order to get upgraded versions of an ability? How about we do the same for ability uses. For example, completing a challenge for smoke bomb (all 3 stages of the challenge) will give an extra use. It will require a lot of work and different uses of the ability in order to get the extra use of it. Also, because there is no challenge for using a smoke bomb offensively, it can push back OSB a bit (though not completely remove it). Beginning players will be reminded through pop-up tips to check out the challenges and will try to complete them with the required playstyle, instead of just throwing them around.

    This system will reward players who use the aspects of an ability like they're best used for. E.g. completing the gun challenge requires to get mid-air or execution bonusses. So shooting everyone with it will not count towards the challenge, resulting in the player being stuck with only a few shots for the gun until he starts using it correctly.

    Your mistakes were twofold I'm afraid. You sprung your Tripwire without looking to see if the game you hunted, was the one you'd snare. And you sold me short... I'm no murderer. I'm an Assassin.
    Oh, but you will have your reward for finding me. And don't think about running off without collecting. My blade is faster...or my name's not Emvidasch.
    http://youtu.be/k4kWbHePQbU?t=45s
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  8. #98
    May have been covered, but morph ranks up there along with the use of OSB to poison as my biggest annoyances. There is no skill in having 6+ people look like you and the fact that that there is no expiry time on it makes it completely unbalanced in comparison with the rest of the abilities.

    The cool down time on smoke should be varied. Shorter if used on defense, longer if used on offense.

    If you need smoke to administer your poison, you should get fewer points for the poison as well, it's just far to easy a way to get cheap points.
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  9. #99
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    They need to sort out the contract system, just played Deathmatch and ended up rage quitting.

    Having a bad run, I'm 6th and activied my loss streak, and what does it do? My next 5 targets someone else has it!!!
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  10. #100
    Senior Member FilipinoNinja67's Avatar
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    Quote Originally Posted by EldestPainter View Post
    May have been covered, but morph ranks up there along with the use of OSB to poison as my biggest annoyances. There is no skill in having 6+ people look like you and the fact that that there is no expiry time on it makes it completely unbalanced in comparison with the rest of the abilities.

    The cool down time on smoke should be varied. Shorter if used on defense, longer if used on offense.

    If you need smoke to administer your poison, you should get fewer points for the poison as well, it's just far to easy a way to get cheap points.
    Ah, but morph has its counters. Fire Crackers, Templar Vision, Smokebomb, Gentle push, Line of Sight, Mute, and Morph.

    My thing with smoke is it has no counter at all. You can't even run up onto a second story to avoid it because it gets absorbed through your foot pores or whatever :/

    I wouldn't mind OSB at all if it was used to actually defend them from me stunning them but it's more of a,"I can't get a good kill score without it".

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