As for Collinwoods note about stunning everyone in Morphed blend group, that is indeed being nothing but a *censoring beep*. The "spook to drop abilities" is actually funny. As for deducting points, I've seen players in Assassinate getting locked and freak out so hard they punch every persona around them. Reducing their scores would result in them being negative. A direct point deduction wouldn't be appreciated, but there should be another penalty for stunning NPC's. If I recall correctly, someone mentioned this amazing idea that after stunning an NPC you cannot stun for 5 seconds = the time you're on the ground when someone's stunned without Resistance. Sounds fair right? If killing NPC's has a penalty (contract loss + prevention of kill), so should stunning NPC's. Still a hard penalty, as the pursuer has an opening to get an uncontested kill (on top of knowing who you are), yet not as extreme as direct point deduction.
And of course you can't make everyone happy, but you should try to spread out the preferences equally. Did I say that right?