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Thread: Archery Upgrades? | Forums

  1. #11
    Senior Member Pdavis3's Avatar
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    Quote Originally Posted by SixKeys View Post
    What would be the point of poison-tipped arrows? The moment someone gets an arrow in their chest/thigh/arm/whatever, your stealth is busted. If your point is to kill them, you don't need poison for that, just shoot them in the head.
    The idea isn't to kill him but rather use the guard/soldier to run back to his base (you had to follow him anyways) but instead of you busting in and killing everyone, the poison in the guard's veins would make him kill the target for you. and i wasn't referring to stealth really, but just because you shoot an arrow that doesn't mean your enemies will know where your exact location is.

    Quote Originally Posted by TorQue1988 View Post
    What do you mean by smoke arrows? You mean flaming arrows? These would be awesome to torch enemies.
    We could change the bow string to upgrade the firing rate or the range of the arrows as well.
    Also, it would be cool to have target practice and maybe contests with the bow and arrow.
    didn't even think about flaming arrows, would be funny to make a guy burst into flames hah. but i was thinking (until someone said that there aren't even smoke bombs) attach a smoke bomb onto an arrow and shoot it into a room or hallway. making the target leave the room.


    Quote Originally Posted by eagleforlife1 View Post
    I don't like the idea of any of these suggestions. Just regular arrows would be perfect.
    to each his own
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  2. #12
    Yeah, upgrades for the bow would be awesome! And other weapons
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  3. #13
    Senior Member Serrachio's Avatar
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    Quote Originally Posted by Pdavis3 View Post
    The idea isn't to kill him but rather use the guard/soldier to run back to his base (you had to follow him anyways) but instead of you busting in and killing everyone, the poison in the guard's veins would make him kill the target for you. and i wasn't referring to stealth really, but just because you shoot an arrow that doesn't mean your enemies will know where your exact location is.
    Firstly, when you fire a poisoned arrow into a guard, you don't take control of his body, so I doubt he will run towards the target. Also, when a guard is poisoned in the previous games, he flails around aimlessly, so it's not like he can home in on the person you're after and attack them. Also, the whole point in having poison so far in the games is to be able to kill your targets without them being aware of your location. Having a poisoned arrow sticking out of your target clearly indicates that it wasn't a mysterious death.

    Also, while what you say about them not knowing the exact location is true, a person could realistically make a guess to where the person wielding the bow is by the direction and the angle that the arrow hit into them.

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  4. #14
    Senior Member naran6142's Avatar
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    is shooting 2 arrows at once and hitting 2 targets even possible?

    some of ur suggestions arent bad but they seem like arrow versions of things weve already seen.
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  5. #15
    Senior Member Pdavis3's Avatar
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    Quote Originally Posted by Serrachio View Post
    Firstly, when you fire a poisoned arrow into a guard, you don't take control of his body, so I doubt he will run towards the target. Also, when a guard is poisoned in the previous games, he flails around aimlessly, so it's not like he can home in on the person you're after and attack them. Also, the whole point in having poison so far in the games is to be able to kill your targets without them being aware of your location. Having a poisoned arrow sticking out of your target clearly indicates that it wasn't a mysterious death.

    Also, while what you say about them not knowing the exact location is true, a person could realistically make a guess to where the person wielding the bow is by the direction and the angle that the arrow hit into them.
    obviously the poison wouldn't be fast acting for one, never mentioned mind control either. It would be more for the cowards that if you did (like AC1 did) gather intel on people and find out that a specific guard does act in a way where if he is assaulted he runs back to the base to tell everyone. but this really depends on what the developers put into the AI of the guards. As for the mysterious death, i guess in AC2 it was but i think after 30 or so years guards would pretty much know that if someone is throwing their arms around like they have been doing in the recent games then he was poisoned. I'm not saying remove the other way to poison people (if they still even have it) but it's about opening up more possibilities for gamers to interact/attack a situation

    Quote Originally Posted by naran6142 View Post
    is shooting 2 arrows at once and hitting 2 targets even possible?

    some of ur suggestions arent bad but they seem like arrow versions of things weve already seen.
    Yea, i've shot two arrows and hit my two targets before. I'm not really that skilled with a bow so if i can somewhat do it then i'm pretty sure someone that trains in it can. well yea of couse, the smoke and poison are. There really isn't much you can do to upgrade the bow other then what was mentioned (as far as i can think of).
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  6. #16
    Senior Member playassassins1's Avatar
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    I have an idea, one of the upgrades could be kill-cams. Would that be good or way over the top?


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  7. #17
    Member oliacr's Avatar
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    firing 2 arrows at once is the worst idea of the upgrades
    I want these:
    -poisoned arrows
    -fire arrows
    -faster draw speed
    -and use the bow and arrows as melee weapons (like Legolas in the Lord of the Rings trilogy)
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  8. #18
    Senior Member Serrachio's Avatar
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    Quote Originally Posted by oliacr View Post
    firing 2 arrows at once is the worst idea of the upgrades
    I want these:
    -poisoned arrows
    -fire arrows
    -faster draw speed
    -and use the bow and arrows as melee weapons (like Legolas in the Lord of the Rings trilogy)
    I'd say it was one of the most plausible ones aside from the draw speed.

    As it's been said before, poisoned arrows wouldn't be stealthy, and if you think about it, setting fire to arrows won't make much difference to the person you're killing. You're probably going to kill them with the arrow, so the fire is unnecessary.

    Also, I'm not against having some counters with the bow like what was done with the Crossbow, but why use arrows as a melee weapon when you have plenty of other weapons?

    Quote Originally Posted by playassassins1 View Post
    I have an idea, one of the upgrades could be kill-cams. Would that be good or way over the top?
    I don't think it would be worth it to have something like a slow-mo kill for an arrow shot. You could use the time it takes to make a fancy show out of firing the arrow to do something else.

    Quote Originally Posted by Pdavis3 View Post
    obviously the poison wouldn't be fast acting for one, never mentioned mind control either. It would be more for the cowards that if you did (like AC1 did) gather intel on people and find out that a specific guard does act in a way where if he is assaulted he runs back to the base to tell everyone. but this really depends on what the developers put into the AI of the guards. As for the mysterious death, i guess in AC2 it was but i think after 30 or so years guards would pretty much know that if someone is throwing their arms around like they have been doing in the recent games then he was poisoned. I'm not saying remove the other way to poison people (if they still even have it) but it's about opening up more possibilities for gamers to interact/attack a situation.
    If there was a guard that ran away, just shooting him with the bow to kill him would be enough.

    Also, I don't believe that the guards in AC2 would learn to recognize poison, since they never used it themselves. All it would appear to them is that the person afflicted just suddenly started acting crazy, and then when they died, they wouldn't know what to do about it because it was so peculiar in the first place.
    Last edited by Serrachio; 04-30-2012 at 02:23 AM.

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  9. #19
    Senior Member Pdavis3's Avatar
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    Quote Originally Posted by Serrachio View Post
    If there was a guard that ran away, just shooting him with the bow to kill him would be enough.

    Also, I don't believe that the guards in AC2 would learn to recognize poison, since they never used it themselves. All it would appear to them is that the person afflicted just suddenly started acting crazy, and then when they died, they wouldn't know what to do about it because it was so peculiar in the first place.
    yea if you don't want to have some spectacular way of killing the target, you could just kill the guard rather then make him think he's only wounded and ends up killing the target for you.

    well in Project Legacy the templars knew and used poison so i wouldn't see it as the guards or at least the high ranking guards wouldn't know about it. And I was saying after 30 or so years every guard would know about the whole person swinging their arms around then dying. Also seeing how, realistically, they would have examined how the guard died and would have found the wound. and then deduced that there was foul play obviously. Realistically the guards would have learned about poison because some templars would have known and told them to beware.
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  10. #20
    Senior Member Serrachio's Avatar
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    Quote Originally Posted by Pdavis3 View Post
    yea if you don't want to have some spectacular way of killing the target, you could just kill the guard rather then make him think he's only wounded and ends up killing the target for you.

    well in Project Legacy the templars knew and used poison so i wouldn't see it as the guards or at least the high ranking guards wouldn't know about it. And I was saying after 30 or so years every guard would know about the whole person swinging their arms around then dying. Also seeing how, realistically, they would have examined how the guard died and would have found the wound. and then deduced that there was foul play obviously. Realistically the guards would have learned about poison because some templars would have known and told them to beware.
    High ranking Templars did know about poison, the Borgia family used it themselves, but does that mean they told guards about it? No.

    The Templars pretty much didn't care about the city guards, as long as they got what they wanted done. It's for this reason that guards have been oblivious to poison over Ezio's time in the Renaissance. You also have to consider that having guards be aware of poison would work against the gameplay element that it introduces.

    Right now, you're using assumptions to try and make poison sound out of place, so much so that when it does, it somehow proves that poison arrows would be worth adding. What you have to consider is that for all the games poison has been in, it worked on a stealth based function.

    The poison blade makes you get close and have to be unnoticed, but its prolonged death allows you to get to a place where you won't be spotted after. Poison darts let you poison from a distance, so you can cause a distraction and slip by.

    Poison arrows would be completely out of character, because they would be a big enough of an indication to break the illusion that the person who was poisoned didn't just suddenly go mental and die afterwards, seeing as they would have a very noticeable shaft of wood sticking in them and the arrow head caught in their body.

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