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Thread: Multiplayer Beta – April 27th Update | Forums

  1. #61
    increased duration of sensor to make more susceptible to countering????

    HUH? Lol i thought it lasted long enough
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  2. #62
    Our data in the beta should go with us to the real game.Im a lvl37 riflemen and played very hard, just to get my stats reset.
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  3. #63
    You got to lvl37 because Ubisoft jacked up how much experience you can get. I think they doubled it, just so wse could try out some of the later weapons. Not really fair to keep the experience.
    ------------------------------
    The man in black fled across the desert, and the gunslinger followed.
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  4. #64
    http://www.youtube.com/watch?v=5Nqj4...&feature=g-u-u


    Fix this for the release of the full game, kids going under the maps...
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  5. #65
    Senior Member Hortey's Avatar
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    Quote Originally Posted by RiverDan View Post
    You got to lvl37 because Ubisoft jacked up how much experience you can get. I think they doubled it, just so wse could try out some of the later weapons. Not really fair to keep the experience.
    It was tripled.

    If you want to be respected, fight fair. If you want to win, do what is necessary.
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  6. #66
    Member SoopaMan2K's Avatar
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    Awesome!!
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  7. #67

    Post Couple of issues

    So far I love what I see! However, there are a few things that are not panning out for me.

    1.) Scout MP7(and equivalent) there is no way that these should be long range weapons as they are now.

    2.) Engineer Shotguns aren't supposed to be long range weapons, especially when it comes to stun rounds, right now all you have to do is catch someone in the spray of the stun round at any range and they are stunned. I've already stunned 3 people with one shot cause they were all caught in the spray at over 60 yards.

    3.) There should be a limited amount of time that someone can keep up a UAV/Sentry gun, kinda like you have limited the supply amount that the ammo boxes have now. With limited time should also come the ability to resupply the UAV/Sentry gun from an ammo box instead of only through resupply points. This will force people to actually play as a team versus just sitting back with their UAV up the entire match, or having a sentry gun hold down an entire section.

    4.) Quick scoping from behind cover is an issue, there should be a delay or something added in that when you're behind cover and are trying to scope up you can't just pop up, shoot and then duck back behind cover.

    There are more that me and my squad have come across but these are a few of the more major ones.
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  8. #68
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    Thanks for listening to us my only issue left is people under the map I immediately left a game last night because of it
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  9. #69
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    I only seen the underneath the map glitching once, but yes I hope this is sorted in the final retail version, wee gimps.
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  10. #70
    Senior Member Hortey's Avatar
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    I find it hilarious I can't even understand your accent in written form. But yea, the undermap glitch is starting to get abused more and more nowadays, especially in saboteur.

    If you want to be respected, fight fair. If you want to win, do what is necessary.
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