Radio Menu System
Why Not VOIP...
The are many Gamers, serious and casual, that will never use VOIP, especially integrated VOIP; and unfortunately some newer to tactical realism gaming to assume that someone that doesn't use VOIP is not a 'team player' -- which in many cases couldn't be further from the truth.
For many, VOIP is simply not an option, from 'waking the baby' and disturbing room mates, to not having system head-room, or Internet connection with the band-width to support VOIP makes using VOIP impractical or even impossible.
Then there's the actual quality of communication issue were many don't want to listen to obnoxious antics, per-pubescent discovery of swearing, and so many other ridiculous things that simply can not be avoided, add nothing to, or even take away from the fun and immersion of the game.
Granted VOIP can be fun, and even a great tool for effective game communication, but this is usually more the case in external VOIP channels, with dedicated and more capable VOIP software, where people know each other -- and increasingly less the case in game integrated public VOIP.
Many Players want a more immersive experience with more effective, efficient, results oriented communication and various implementations of the 'Radio Menu' have served serious Game's well for over a decade and continue to do so in even the latest 'AAA' games.
(Image) Battlefield 3 'Commo Rose'
The Battlefield 'Commo Rose' is considered by many to be the poster child for for good and easy to use Radio Menu systems, one key can float over 24 commands and its initial absence from Battlefield 3 lead to one of the loudest and longest Fan reactions EA has from threads so long they crashed and corrupted EA's forums to a large volume of snail mail...
(Image) War Inc. Radio Pie Menu
Even most of GR:O's competitors in the P4F/P4C venue and tactical realism market in general recognize the value added and veracity of low-drag, efficient communications and incorporate some variation of a pie or simple radio menu.
(Image) Ghost Recon Message System
But most telling is the game that many regard as defining the 'Tactical Realism' genre, Ghost Recon even offered a configurable text message bind system that is still teh back-up in virtually every popular PC game...
Any of these from the simple text message bind system, to the more elaborate systems where Users can pre-record custom radio messages in their language and bind them would be preferable to the alternative which in GR:O, for Players that can't or won't use VOIP, is presently nothing...
And why does the forum now not properly support in-line images BBCode tags for post illustrations, but does support ridiculous 'signature images'? Style over substance? Sheesh...
Last edited by hoak; 04-28-2012 at 07:14 AM.