i think the heads should always be turning so we know where our targets line of sight is.
itd be cool to know your pursuer in ffa deathmatch as well - new game mode?
smoke bombs are obnoxious.
i think the heads should always be turning so we know where our targets line of sight is.
itd be cool to know your pursuer in ffa deathmatch as well - new game mode?
smoke bombs are obnoxious.
this would remove whatever stealth is still in the game the game heavily supports defense players like Xazarz said. ironically the only way to really deal with defensive turtle players is through smokebomb... what i mean by this is certain players will pick areas in the map to camp where you can not get the jump on them becauseitd be cool to know your pursuer in ffa deathmatch
1. no way to sneak behind them
2. no crowds pass by the area
3 no rooftops available.
because of contested kills you are forced to use OSB to get your kill.
the head turning indication would be nice it can help you know when to strike and you can tell if your target has spotted you and when is focused on you.
smokebomb is annoying but they have they're purpose if the cooldown is put to 90 seconds things would be better as the value would be more equal to mute and charge... but the ability would still be better in usage.
*forgive my engrish =P
Last edited by Grygier; 04-27-2012 at 09:14 PM.
Honestly, with the duration it lasts for and its overall application over smoke bomb, considering people can run through it and still kill you, as well as drop smoke when you've used it (down to lag and the expanding nature of it), mute's cooldown should be lowered if anything.
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If they lowered mute, they would almost be obligated to lower charge to the same. Smoke/mute should not be as prevalent as it is, and I personally think smoke should be raised (like a lot of other people obviously) to 90 seconds, while mute and charge could drop to 80, (and maybe a bit lower for charge if it stays where you can't run immediately after usage) Hopefully Ubi will find a balance for abilities, whether that's adjusting the abilities already there, adding new abilities on par with mute/charge/smoke, or some of both.
Well, given the usefulness of the both abilities, I would prefer it if Smoke's cooldown was raised to 90 and their cooldown to around the 70-75 range. This way, they're still high when you consider you can use them every 1 minute and 10/15 seconds, over Smoke's 1 minute 30.
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