I wouldn't want the shooter getting more points.
Secondly if I hear the gun noise I try and dodge the gun. If I know I'm going to get shot for sure, why would I jump to give you more points.
My targets are to stubborn to just stand there so I can kill them!
Funny, after playing ACR for awhile I went back to ACB and every time I heard the Gun sound I would immediately stop running thinking that I didnt want to give my pursuer the execution bonus.
One of my main sets for ACB manhunt was Disguise/Gun. Used it all the time. got a couple of 16k's using that set. yea I love the gun.
I think that one way to remove the urge to get gun kills is to provide a way that a player can quickly react and nullify the gun shot. One way to do this is to allow players to slide along the top of a roof and hold onto the edge, like what was demonstrated in ACR's singleplayer with what I call the Hook Slide (but it was not in the multiplayer, funnily enough). This would allow a player to quickly run to cover in that situation, at the risk of giving their pursuers an Execution.
Right now, if you run, you're giving them an Execution almost certainly.
Another method would be to use a human shield to cover the direction that you believe the bullet is coming from. If I'm near some civilians and I think the person about to shoot me is behind me, I could grab a nearby NPC and direct them to take the bullet if my pursuer shoots. One way to not make this invincible is to have the NPC elbow you after a short amount of time, so that if the gunner was still aiming at you (for whatever reason), then they could get the shot in since the civilian is out of the way.
It could also give a second function to the Bodyguard ability, where if you activate it and then someone aims a gun at you, they can save you from being hit by the bullet by jumping in.
Last edited by Serrachio; 04-28-2012 at 05:06 AM.
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